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Metroid Dread Review

https://www.youtube.com/watch?v=T7VPHEbEUwI

IGN UCKy1dAqELo0zrOtPkf0eTMw

A surprise sequel after nearly 20 years, Metroid Dread brings back the legendary exploration and progression and merges it with excellent modern combat and some of the best boss fights ever.
Captions

00:00:05.950[Music]

00:00:08.240metroid dread first turned up as a rumor

00:00:10.320in 2005. even got a name drop in a

00:00:12.480terminal in metroid prime 3. in many

00:00:14.400ways the metroid dread of 2021 feels

00:00:16.720like that 2d-ish metroid game we should

00:00:18.880have gotten 16 years ago in the metroid

00:00:20.800series was please forgive me here in its

00:00:23.119prime it's not often that we get to say

00:00:24.720this about a game that finally emerges

00:00:26.400from development purgatory but the wait

00:00:28.160has been worth it the epic delay allows

00:00:29.760metroid dread to use the switch's power

00:00:31.439to greatly improve upon what could have

00:00:32.960been accomplished on previous systems

00:00:34.800and makes the supposed conclusion to

00:00:36.480metroid's mainline story a grand finale

00:00:40.650[Music]

00:00:48.000everything works in handheld form but

00:00:49.600you really have to dock the system to

00:00:51.199get the full experience playing on a big

00:00:53.440hd screen reveals sprawling alien scenes

00:00:56.079and diorama-like backgrounds lit by the

00:00:58.320dynamic glow of samus arsenal and

00:01:00.239projectiles also thanks to the switch

00:01:02.719the action never seems to drop a frame

00:01:04.640that's important since combat is

00:01:06.320lightning fast and it just keeps getting

00:01:08.320faster with each power up which in turn

00:01:10.320is great because it reduces the

00:01:11.600backtracking time as you blast through

00:01:13.040fodder and later lets you make

00:01:14.479incredibly short work of once powerful

00:01:16.320enemies it reminds me that one issue i

00:01:18.000had with samus returns on 3ds was the

00:01:20.240cramped controls hindering the new

00:01:21.920twitchy combat here on the switch it's

00:01:23.759much more comfortable and more fun the

00:01:25.840counter system from samus returns which

00:01:27.600requires careful timing to react to

00:01:29.439visual cues from enemies foreshadowing

00:01:31.280their attacks is just one of many moves

00:01:33.040including dashes faints dodges and time

00:01:35.600charge attacks that make up your arsenal

00:01:37.200it's a lot of buttons and the pro

00:01:38.560controller is really your best option if

00:01:40.320i had to beat a boss i docked every time

00:01:42.640on that note these are some of the best

00:01:44.320boss fights i've ever played in any

00:01:46.320action platformer they seemed impossible

00:01:48.159at first but post victory i felt like

00:01:50.079they'd made me a better player

00:01:54.540[Music]

00:01:59.200the emmi or emmy encounters are less

00:02:01.920what you'd think of as boss fights and

00:02:03.439more akin to stealth missions and

00:02:04.880sometimes a manic race to the finish

00:02:06.320line if you were spotted regions of the

00:02:08.080map are essentially one hit kill zones

00:02:09.840which makes another new to metroid

00:02:11.360feature of dread which happens just

00:02:13.040outside these zones extremely welcome

00:02:20.430[Music]

00:02:21.760one aspect of boss fights that i'm not

00:02:23.360too keen on however is the use of

00:02:25.200counters as quick time events in some

00:02:26.879fights it seems like shooting a boss

00:02:28.640hardly matters while you dodge and await

00:02:30.239the next move you can counter i would

00:02:31.840like to be able to use my 200-some stock

00:02:33.760of missiles to just destroy a boss the

00:02:35.680old-fashioned way isn't that why i'm

00:02:37.120collecting all those missile expansions

00:02:38.720in the first place

00:02:45.160[Music]

00:02:50.000speaking of collectibles the many ways

00:02:52.080missile tanks and other upgrades are

00:02:53.599hidden is exquisite in metroid dread

00:02:55.840there are some truly inscrutable puzzles

00:02:57.760that left me thinking about solutions

00:02:59.519even between play sessions and going for

00:03:01.360a 100 run is a great way to experience

00:03:03.519the intricate way this world is put

00:03:04.959together if you aren't a completionist

00:03:06.720you can choose to shoot through metroid

00:03:08.159dread in a shorter burst according to

00:03:09.840the game log i spent 11 hours on my

00:03:11.760first run reaching 82 completion but

00:03:14.080that figure clearly excludes pause

00:03:15.920screens which you might spend a lot of

00:03:17.680time on because the map itself has been

00:03:19.440overhauled and sometimes studying it is

00:03:21.120the only cool you'll have for your next

00:03:22.560step i suspect many will turn to a

00:03:24.319strategy guide for this since metroid

00:03:25.760dread does little to direct you to your

00:03:27.200next objective but i like this change as

00:03:29.200a general opponent of hand holy

00:03:30.720waypoints and especially in a game that

00:03:32.480emphasizes probing every block the map

00:03:34.799and really the world itself isn't static

00:03:36.799it goes through some pretty interesting

00:03:38.239changes increasing the strength of

00:03:39.760enemies and altering access to areas i

00:03:41.920won't spoil the late game tricks for you

00:03:44.400but while they aren't castlevania's

00:03:46.000symphony of the night's upside-down

00:03:47.360castle they are quite cool i'm not sure

00:03:49.440i needed another length of game added

00:03:51.360onto the end of this one anyway dred

00:03:52.959gets the pacing right ramping up the

00:03:54.640speed at which you get new tools and

00:03:56.159access new map areas to something of a

00:03:58.239fever pitch it's up to you to pick a

00:03:59.920point take a breath and backtrack if

00:04:02.239you'd like otherwise you can power

00:04:04.080through to the end though i would not

00:04:05.680recommend it

00:04:07.110[Music]

00:04:12.879nintendo has touted dread as the final

00:04:14.959chapter of at least one metroid

00:04:16.560storyline and whatever you're thinking

00:04:18.079that means it's crazier despite the

00:04:20.639twistier elements of the plot there's

00:04:22.400one series peak moment when samus says

00:04:24.639something completely unexpected it's

00:04:26.240subtle and i can't wait for fans to

00:04:28.000experience it that subtlety extends to

00:04:29.919much of the story as well there isn't a

00:04:31.600lot to it a bounty hunter a bunch of

00:04:33.440innocent but very hungry aliens and of

00:04:35.360course a new reason for how you lost all

00:04:37.280your great weapons and equipment i found

00:04:39.199it refreshing that whereas games like

00:04:40.880other m went way too far in building out

00:04:43.280the world of metroid and ended up with

00:04:44.639some pretty awkward results dredge shuts

00:04:46.639that world out focuses on hunting and

00:04:48.479being hunted the sparse story and

00:04:50.320setting that runs you through

00:04:51.280subterranean oceans jungles laboratories

00:04:53.600and ruins is a much better match for

00:04:55.440that classic metroid feel

00:05:00.240metro dread gets so much right after so

00:05:02.639many years that i'm almost resentful

00:05:04.479that we didn't get the same game and a

00:05:06.080few sequels starting back in 2005 but

00:05:08.320instead i'm incredibly happy to play a

00:05:10.160metroid that is back at the top of its

00:05:12.080game even though it's the latest in a

00:05:13.840decades-old series dread has just enough

00:05:16.560clever innovation to balance its

00:05:18.240familiarity the universally recognizable

00:05:20.560mix of tough puzzles tougher boss fights

00:05:23.039ever-evolving exploration options and

00:05:25.039intricate level design that recent games

00:05:26.800like hollow knight and ori get so right

00:05:28.720has an origin point it's metroid i love

00:05:31.120those games but the metroid team a mix

00:05:33.360of all the new developers now have shown

00:05:35.280that they know how to do it best

00:05:39.900[Music]

00:05:45.280for more from nintendo check out our

00:05:46.720reviews of the switch oled model and

00:05:48.639warioware get it together and for

00:05:50.320everything else stick with ign

00:05:52.340[Music]

GameMetroid Dread

2021-10-08 88

GameMetroid Prime 2: Echoes

2004-11-15 92

GameMetroid: Zero Mission

2004-02-09 89

GameMetroid Fusion

2002-11-17

GameMetroid Prime

2002-11-17 97

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