Beyond Good & Evil HD Video Review
https://www.youtube.com/watch?v=E_Vx7FlMGKA
IGN's YouTube is just a taste of our content. Get more:
Captions
00:00:10.250originally released in 2004 on ps2 Xbox
00:00:13.710and GameCube Beyond Good and Evil was a
00:00:15.570commercial failure but time-tested fan
00:00:17.400favorite it's also very very French
00:00:19.890years later Beyond Good and Evil finally
00:00:21.810has a second chance to shine this time
00:00:23.699in HD via PlayStation Network and Xbox
00:00:25.859Live Arcade set on the earth like planet
00:00:28.680Hillis the story follows photojournalist
00:00:30.570and caretaker of orphans Jade she's
00:00:33.090joined by her uncle page a giant talking
00:00:35.160pig man and engineer the two are pulled
00:00:37.380into a tale of underdog resistance
00:00:39.000against an alien threat known as the
00:00:40.620doms it's no tale of two cities but it's
00:00:42.719a fun story that'll keep you hooked to
00:00:44.190the end
00:00:44.700the gameplay blends genres as varied as
00:00:47.250photography and racing with combat Zelda
00:00:49.950like dungeons stealth missions and pure
00:00:52.020exploration euro Kane will go together
00:00:58.350but I'm sticking to you not bees on
00:01:00.840honey whether you like it or not
00:01:03.769arguably beyond good evils most
00:01:05.700memorable quality with its art direction
00:01:07.380seven years on the game really does hold
00:01:09.570up well while there's some noticeably
00:01:11.490sharper textures the game's world
00:01:13.049actually benefits from clean gold shapes
00:01:15.030and exaggerated character facial
00:01:16.530features everything looks bubbling
00:01:18.330cartoony
00:01:19.049Jayde's moves particularly his stealthy
00:01:21.119wall shimmy and backflipping combat
00:01:22.650skills still flow beautifully to bump up
00:01:25.200to a buttery 60 frames per second
00:01:26.820framerate really improves a sense of
00:01:28.259speed the game no longer causes the
00:01:30.090engine to stutter when things get hectic
00:01:31.409either game designs come a long way
00:01:34.020since 2004 though and the world still
00:01:35.790feels very static hey it's an old game
00:01:37.979you got to cut it a little slack right
00:01:43.530let's go
00:01:50.730beyond good and evil was the
00:01:52.510evolutionary precursor to a lot of
00:01:54.310different gameplay concepts for example
00:01:56.020Jake can take on multiple enemies at
00:01:57.880once which might not sound like a big
00:01:59.440deal however the way she transitions
00:02:01.540from enemy to enemy is still very slick
00:02:03.310it just works you can see how this
00:02:05.260concept was adopted by Ubisoft zone of
00:02:07.030Assassin's Creed Jade's
00:02:10.450context-sensitive moves and auto climb
00:02:12.250also set the bar for many games to come
00:02:14.200the game carefully blends platforming
00:02:16.450with timing based puzzles obstacle
00:02:18.280stealth missions and plenty of clever
00:02:19.990lateral thinking challenges then this
00:02:24.459the photography only early in the game
00:02:26.290you're asked to keep an eye out for
00:02:27.190animals to catalogue you're awarded with
00:02:29.170pearls in cash but thorough exploration
00:02:30.670and you really do need all you can get
00:02:32.800if you don't collect enough pearls and
00:02:34.360upgrades you can't progress to the next
00:02:35.800area this is a bit of a throwback to old
00:02:37.840school game design it works though and
00:02:39.730the game's not short on side quests
00:02:41.350parlor games and other distractions
00:02:42.959young good kneeble is not without some
00:02:45.130problems though despite improvements to
00:02:47.290the camera you're still constantly
00:02:48.730rotating that sucker having to nurse the
00:02:50.830camera when chasing down a giant
00:02:52.270zigzagging alien in your hovercraft is
00:02:54.190definitely frustrating the radial menu
00:02:56.680one of the first was client is also
00:02:58.390convoluted making item use more of a
00:03:00.100hassle than it should be some of the
00:03:01.989puzzle design be a little obtuse - while
00:03:04.660the game does hint at your next
00:03:05.769objective sometimes they're looking for
00:03:07.299very discreet items to trigger or spaces
00:03:09.280to crawl to
00:03:18.060beyond good and evil is a game that
00:03:20.019tries it's handed just about everything
00:03:21.670but never quite achieves perfection in
00:03:23.560any one area because of this if you're
00:03:25.720already a fan think of this HD
00:03:27.190re-release is the perfect refresher
00:03:28.720course before Ruby soft takes the wraps
00:03:30.340off the sequel if you've never played
00:03:32.290young good and evil before now though
00:03:33.730you'll probably still wonder what all
00:03:35.200the fuss is about
00:03:37.739sure there's some clunky design choices
00:03:40.090it's a 7 year old game but hey there's
00:03:42.519no denying that Jade's conspiratorial
00:03:44.170adventure still sparkles of creativity
00:03:46.049for all things good and evil ed - IGN
00:03:48.879com