Half-Life: Alyx vs Half-Life 2 | Direct Comparison
https://www.youtube.com/watch?v=BB1vn3BNzB4
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This comparison was conducted on the PC, using the HTC Vive VR platform.
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#HalfLife #Alyx #Comparison
Captions
00:00:03.080welcome back everybody to another
00:00:04.890episode up to Rhett comparison in
00:00:07.170today's episode we're gonna look at the
00:00:08.910recently released VR exclusive half-life
00:00:11.190Alex and see how it compares to the last
00:00:13.710main line entry to the series half-life
00:00:15.6302 now obviously this comparison is going
00:00:18.990to be a little different than usual
00:00:20.250we're dealing with two incredibly
00:00:22.260different styles of game here with one
00:00:24.269being a traditional shooter released
00:00:25.769back in 2004 and the other being a
00:00:28.529virtual reality experience built to take
00:00:30.929full advantage of the platform's
00:00:32.309interactivity but both of these
00:00:34.530experiences still share a bunch of
00:00:36.360similarities including character designs
00:00:38.520gameplay concepts and the unique city 17
00:00:41.489locale so we're gonna take a closer look
00:00:44.100at many of these aspects and see just
00:00:46.500how valve has managed to improve on what
00:00:48.239many consider to already be a
00:00:49.920masterpiece now for this video both
00:00:52.620games are being played on the PC where
00:00:54.870the graphical settings pushed as high as
00:00:56.370possible though while we're still gonna
00:00:58.440take a look at some textures and model
00:01:00.120designs the primary focus for this video
00:01:02.219will be on comparing the general
00:01:03.690gameplay mechanics and how they've been
00:01:05.489redesigned for virtual reality
00:01:07.520alright so to keep this comparison off
00:01:09.810let's start by talking about the general
00:01:11.640movement and control half-life 2 of
00:01:14.280course handles like any other
00:01:15.720first-person shooter you move around
00:01:17.820using the keyboard hold shift to sprint
00:01:19.590space to jump and control to crouch and
00:01:22.200you control your aim using the mouse
00:01:24.119pretty straightforward stuff but
00:01:26.310half-life alex is an entirely different
00:01:28.200experience there's no keyboard or mouse
00:01:30.509to control basic movement instead you
00:01:33.030need to use a combination of a few
00:01:34.229buttons on your VR sets handheld
00:01:36.119controllers along with your own personal
00:01:38.040body movements peeking around corners
00:01:40.320requires you to actually lean awkwardly
00:01:42.540to the side need to take cover from
00:01:44.579incoming fire get ready to do squats and
00:01:47.090want to walk across the room well you
00:01:50.280technically can but only if you have the
00:01:52.290space if you don't have a city 17 size
00:01:54.750space to walk around in you're probably
00:01:56.430going to need to move around the world
00:01:57.600either with teleportation or by enabling
00:01:59.939locomotion to smoothly walk in a
00:02:01.920specified direction it's a surreal
00:02:03.899experience being able to look across the
00:02:05.939rooftops of the city and travel through
00:02:07.649the alleys as you hunt for supplies but
00:02:09.390it can of course be exhausting to
00:02:12.590every turn and movement requires you to
00:02:14.390constantly be aware of how you're
00:02:15.709standing and what expensive monitor
00:02:17.840you're about to smack as you reach out
00:02:19.370to interact with something interaction
00:02:21.470is key here and one of Alex's most
00:02:23.450fundamental aspects that makes it more
00:02:25.160immersive than its predecessor
00:02:26.750when half-life 2 released one of its big
00:02:29.150selling points was how immersive its
00:02:30.950environments were thanks to havok
00:02:32.780physic's first can pick up almost
00:02:34.190anything that's not nailed down and toss
00:02:36.049it around you can pick up soda cans jump
00:02:38.780on a seesaw or even grab someone's TV
00:02:40.910and toss it out the window
00:02:41.989that would only shatter if enough
00:02:43.670momentum was applied Alex expands on
00:02:46.579this concept substantially allowing you
00:02:48.470to interact with practically everything
00:02:49.849in an unprecedented way even the most
00:02:52.519mundane activities like opening a door
00:02:54.410or a shelf are made more fascinating
00:02:56.660thanks to this new perspective this of
00:02:59.180course also extends to the amount of
00:03:00.680time you spend doing incredibly simple
00:03:02.329tasks opening a door and grabbing ammo
00:03:04.310off the shelf for example can be
00:03:05.599accomplished within a second and a half
00:03:07.010life - but with Alex you need to
00:03:09.319position yourself properly at the door
00:03:10.879turn the handle either push or pull it
00:03:12.890open walk over to the shelf brush items
00:03:15.470out of the way and manually grab what
00:03:16.970you want to help speed this up alex
00:03:19.579features special hi-tech gloves called
00:03:21.560the Russells that can be used to flick
00:03:23.840distant items into the air and straight
00:03:25.459towards the player these share a lot of
00:03:27.769similarities to the gravity gun
00:03:29.180introduced partway through half-life 2
00:03:30.859but have the added benefit of working
00:03:33.049independently with both hands meaning
00:03:35.599you can do really cool things like
00:03:36.980shooting a gun while simultaneously
00:03:38.450grabbing an enemy's grenade and tossing
00:03:40.340it back at them what's possible and Alex
00:03:42.500really does feel limited to your
00:03:44.060imagination your imagination and your
00:03:46.519willingness to insert physical energy
00:03:48.109but if you're already familiar with
00:03:50.030virtual reality none of this should
00:03:51.889really be news to you so let's move on
00:03:53.900to talking about the weapons and how
00:03:55.609they've evolved over the course of the
00:03:56.900past 16 years both Alex and half-life 2
00:04:00.079are first person shooters after all so
00:04:02.150you'll spend a good chunk of your time
00:04:03.380in both games grabbing ammo and blasting
00:04:05.540away headcrabs and combine soldiers but
00:04:08.389where half-life 2 is fast paced and
00:04:10.130features large-scale battle sequences
00:04:12.040half-life Alex's combat is more personal
00:04:14.859enemy combat scenarios are smaller and
00:04:17.239scale often involving a maximum of three
00:04:19.880hostels at any given time and doing
00:04:22.219something as simple as reloading is now
00:04:23.960an entire process
00:04:25.880in half-life 2 reloading the weapon
00:04:27.680simply requires the player to press the
00:04:29.180R key but in Alex you need to mainly
00:04:31.970drop the spent magazine on the ground
00:04:33.560grab a fresh magazine from your backpack
00:04:35.690feed it into the gun and then pull back
00:04:37.700on the slide to chamber around it's a
00:04:39.800really cool feeling that makes you feel
00:04:41.660even more awesome when you follow up a
00:04:43.310fast reload with a satisfying kill but
00:04:45.980this also leaves a ton of room for user
00:04:48.080error and when things start to get
00:04:49.880really tense later on in the campaign
00:04:51.740you better have enough distance and
00:04:53.330solid cover to safely reload and return
00:04:55.340fire the weapons themselves are also
00:04:57.980different models entirely you half-light
00:05:00.560to Gordon receives a standard
00:05:02.2109-millimeter pistol that deals a pretty
00:05:04.580decent amount of damage against combine
00:05:06.200soldiers and the like but this weapon
00:05:08.540stays the same throughout the entire
00:05:09.950game and never improves making it less
00:05:12.710useful in the later stages half-life
00:05:15.170Alex's pistol is based heavily on the
00:05:17.210design of Alex's handgun from half-life
00:05:19.1902 with what looks like a heavily
00:05:21.230modified 1911 in fact when you first
00:05:24.350receive the gun from your friend Russell
00:05:25.970it looks like a regular old 1911 but
00:05:28.910throughout the game you can use pieces
00:05:30.320of resin to fabricate upgrades with all
00:05:32.810the upgrades appearing more like the
00:05:34.340original design
00:05:35.120Alex wields when you see her in the old
00:05:36.680games when firing the weapon in
00:05:38.660half-life 2 you simply aim with a mouse
00:05:40.760and click but in VR you have to hold the
00:05:43.520weapon steady for yourself and you can
00:05:45.350pretty much hold the weapon however you
00:05:46.820like allowing for a much more fluid and
00:05:48.800intense combat I particularly like how
00:05:51.380you can smash up and windows with the
00:05:52.820butt of your gun or open car doors to
00:05:54.590protect yourself if you aren't afraid of
00:05:56.990jumping out of a window in real life you
00:05:58.940can probably even dive to the side and
00:06:00.590shoot like a crazy person if you wanted
00:06:02.030to when viewed up close the weapons and
00:06:04.700half-life Alex look incredible with a
00:06:06.890significantly higher poly count higher
00:06:09.170resolution textures and more fine
00:06:11.000details there's also some new hardware
00:06:13.550never before seen in the half-life
00:06:15.230universe before like these digital
00:06:17.330reflex sights that allow players to
00:06:18.860highlight enemy weak points for these
00:06:21.170cool new frag grenades that look like
00:06:22.940they've been built using old tape
00:06:24.200measures and then of course we have the
00:06:26.690shotgun and combine SMG that feature
00:06:29.330entirely new designs never seen before
00:06:31.550in the series and both have their own
00:06:33.500special reloading mechanics to master
00:06:35.450the only downside to Alex's Arsenal is
00:06:38.300how
00:06:38.670Limited it is there's no revolver pulse
00:06:41.040rifle crossbow or rocket launcher to
00:06:43.020play around with there's only three
00:06:44.730weapons in the whole game but as I
00:06:46.830mentioned earlier the combat is more
00:06:48.540intimate in close quarters than your
00:06:50.070typical half-life experience
00:06:51.690so a lot of those weapons may have no
00:06:53.940practical use anyway now the character
00:06:56.490models are even more interesting
00:06:58.350ALX features the return of practically
00:07:00.420every classic enemy faced in half-life 2
00:07:02.630there's headcrabs zombies barnacles
00:07:05.850combine soldiers and even ant lions and
00:07:08.640while they're all easily recognizable
00:07:11.040they also feature some distinct changes
00:07:13.250headcrabs for example now feature more
00:07:15.750realistic physical properties and move
00:07:17.970around more erratically in half-life 2
00:07:20.370headcrabs almost always pounce and hit
00:07:22.800the player dead-on but in Alex the crabs
00:07:25.260aren't quite as precise and often flip
00:07:27.540around the environment smacking into
00:07:29.220walls and stunning themselves it's
00:07:31.350pretty funny to watch and also helps to
00:07:33.420make the experience more manageable
00:07:34.740especially considering you have to
00:07:36.300mainly pull them off your face now the
00:07:38.550zombies handle very similarly they
00:07:40.710aren't quite as smart as they usually
00:07:41.940are typically zombies shamble directly
00:07:44.760towards the player swinging their arms
00:07:46.260once they get in close this general
00:07:49.020principle remains but they move more
00:07:50.880organically almost as if the headcrab
00:07:53.160host is struggling to control the
00:07:54.810unwilling corpse and it helps make the
00:07:57.030zombies more unpredictable what's really
00:07:59.910cool about the zombies now is that they
00:08:01.530come in a lot more variety than before
00:08:03.240there was only like one or two different
00:08:05.370zombie models in half-life 2 so this
00:08:07.980change greatly helps to make the world
00:08:09.540feel more realistic then of course we
00:08:12.180have the combine soldiers at half-life 2
00:08:14.910there were a few different types of
00:08:16.560combine like the Metro Police soldiers
00:08:18.930and elites all with unique masks and
00:08:21.210uniforms half-light Alex continues this
00:08:24.030trend the Metro Police for example can
00:08:26.130be seen roaming the streets during the
00:08:27.600intro and you'll run into plenty of
00:08:29.400different soldiers all throughout
00:08:30.480including brand new types like these
00:08:32.430heavy troops wielding shotguns and
00:08:34.050machine guns or perhaps they're the same
00:08:36.510soldiers from before but in VR they
00:08:38.940appear much bigger and more heavily
00:08:40.650armoured either way the detail is
00:08:42.990incredible you can make up actual
00:08:45.120texture along the combines eye panels
00:08:47.160and can even steal weapon magazines and
00:08:49.590grenades from pouches along their armor
00:08:51.390there's even weak points on some enemies
00:08:53.459that when damaged will cause the enemy
00:08:55.589to explode these weak points play an
00:08:58.110even bigger role with the antlions
00:09:00.120that can now have their limbs severed to
00:09:02.430reveal a critical weak point on their
00:09:03.990abdomen beneath their wings over all the
00:09:06.899complexity of various enemy and
00:09:08.610character models is undeniably a huge
00:09:10.740improvement something that's easy to
00:09:12.720notice when interacting with friendly
00:09:14.370NPCs like this vortigaunt everything has
00:09:17.160more personality now and helps to make
00:09:19.170the world a path life feel more alive so
00:09:22.110let's take a moment to talk about the
00:09:23.790world now in half-life 2 players explore
00:09:26.730an unspecified eastern european city
00:09:28.920called city 17 that has been overrun by
00:09:31.649an alien force called the combine this
00:09:34.290world was revolutionary for its time
00:09:35.970with the immersive physics effects and
00:09:38.010it's dark moody atmosphere on top of
00:09:40.680that
00:09:40.980halfway to introduced a sophisticated
00:09:42.959alien hierarchy to help make the
00:09:44.730experience more believable combine
00:09:46.649soldiers for example has specific ranks
00:09:48.720and jobs to help keep the peace and make
00:09:50.850use of several different synths like
00:09:52.260hunters and Striders to complete tasks
00:09:54.180this is expanded even further in Alex we
00:09:57.930can see a few new uses for things like
00:09:59.579Striders as they install power cables
00:10:01.620for the Citadel we also get more
00:10:03.930glimpses of combine soldiers raiding
00:10:05.730homes and taking prisoners and there's
00:10:08.339even some new biological organisms
00:10:10.170introduced to help keep it all fresh
00:10:11.690what's more we get to see a lot more of
00:10:14.399the interiors of these old abandoned
00:10:16.079structures with an up-close and personal
00:10:18.120look at headcrab nests and other weird
00:10:20.430alien flora in the quarantine zone the
00:10:23.190architecture of these structures feels
00:10:24.720more complex
00:10:25.829which is apparent within the first
00:10:27.449moment when the game world is revealed
00:10:28.880something that took me by surprise
00:10:30.720simply by how insanely real it all
00:10:32.699looked when sitting there in person the
00:10:34.740sheer depth and complexity of these
00:10:36.420environments is unlike anything I've
00:10:38.040ever witnessed in VR and easily has set
00:10:40.410a new standard for the platform it works
00:10:43.320well and tricks your brain pretty easily
00:10:45.209into thinking you're in a real place
00:10:47.060what's more these environments are
00:10:49.260beautifully decorated every single
00:10:51.810alleyway hallway and bedroom is loaded
00:10:54.120with physics based objects that can all
00:10:55.709be played with I found myself constantly
00:10:57.540getting distracted by silly things like
00:10:59.399shelves lined with alcohol a working
00:11:01.470piano a spinning globe this cute little
00:11:03.779snark
00:11:04.320trapped in a bottle and of course these
00:11:06.270functional dry erase markers you can use
00:11:08.970to draw images on windows at the start
00:11:10.680now half-life 2 obviously doesn't
00:11:13.140feature environments this detail you'll
00:11:15.540often walk into a room and find a little
00:11:17.280to nothing left inside this can be
00:11:19.800explained by saying the combine took
00:11:21.480everything from these people but you'll
00:11:23.430find the same empty rooms in the Raven
00:11:25.260home areas as well but half-life 2 did
00:11:27.630spend a lot more time in wide open
00:11:29.730spaces avoiding the need for richly
00:11:31.770detailed interiors you can even drive
00:11:34.140around in vehicles which are not
00:11:36.030available in Alex at all next let's talk
00:11:38.460about the lighting lighting in the
00:11:40.320source engine was a big deal back in
00:11:41.8502004 it was a major step up from what
00:11:44.400was possible in gold source and
00:11:46.200eventually with regular updates and
00:11:47.910tweaks allowed for some forced HDR
00:11:50.250implementation in more natural bloom
00:11:51.900effects giving the additional episodes
00:11:53.940an even more polished look
00:11:55.580Alex's lighting is on an entirely
00:11:57.840different level it's incredible just how
00:12:00.240real these effects look everything feels
00:12:02.670natural
00:12:03.240with the Sun slowly descending
00:12:04.620throughout the course of the campaign
00:12:05.660eventually causing God ways to pour into
00:12:08.130dusty interior spaces and making way for
00:12:10.740the city's fluorescent lighting to cast
00:12:12.630soft blue and yellow light all around
00:12:14.520and then there's the sequences where you
00:12:16.620need to use your flashlight attached to
00:12:18.180your hand to see which feels far more
00:12:20.400immersive and horrifying the old
00:12:22.050flashlight in the center of the screen
00:12:23.340offered in half-life 2 the environments
00:12:25.650have a much more natural tone and color
00:12:27.540palette and Alex but the world retains
00:12:29.730its same general aesthetic as his
00:12:31.260predecessor with lots of earthy tones
00:12:33.690contrasting heavily with the dark metals
00:12:35.790of the combine architecture reflective
00:12:38.130surfaces have also been improved a great
00:12:39.480deal
00:12:40.140there are some nice reflections from
00:12:41.760water surfaces in half-life 2 but alex
00:12:44.340features some nice baked reflections and
00:12:46.110objects like this television that while
00:12:48.450definitely not reflecting in real time
00:12:50.100still look pretty impressive shadows
00:12:52.410have also seen a huge improvement with
00:12:54.510much softer edges and more environmental
00:12:56.640projections from things like trees the
00:12:58.890only downside to the shadows I found was
00:13:00.840when interacting with objects objects
00:13:03.210held by the player don't appear to cast
00:13:04.980shadows all the time but as soon as
00:13:07.410those objects are released the shadow
00:13:09.000projection will slowly materialize this
00:13:11.190is strange especially considering these
00:13:12.930shadows still function in real time and
00:13:14.790will move in relation to those objects
00:13:16.440if they're pushed around or hit
00:13:17.939something else but it also seems
00:13:20.039deliberate and was like we done to help
00:13:22.169improve performance and then of course
00:13:24.539we have our effects now I've spoken a
00:13:27.239great deal already about how the physics
00:13:29.009define both of these games and you can
00:13:31.049probably already tell from the sponge
00:13:32.429what I mean by that but it is worth
00:13:34.859mentioning that half-light alex also
00:13:36.539features some soft body physics as well
00:13:38.399with things like pillows and paper
00:13:40.470actually being malleable and bending
00:13:42.419realistically it's just another
00:13:44.579incredible detail that blew my mind when
00:13:46.529I first started messing around with it
00:13:47.909though it isn't perfect and if you start
00:13:50.729to really push the effect it can't end
00:13:52.649up going out quite a bit but the one
00:13:54.779thing Alex doesn't seem to feature at
00:13:56.429all or water effects this was a really
00:13:59.099surprising omission I don't recall even
00:14:01.379seeing any ponds or fountains throughout
00:14:03.059the game one of half-life 2's really
00:14:05.189impressive features when it released was
00:14:06.839this water simulation which features
00:14:08.789some great reflective properties that
00:14:10.470really put it ahead of other games at
00:14:12.119the time but Alex's environments never
00:14:14.429offer an opportunity for us to really
00:14:16.139see what the source 2 engine can do with
00:14:18.029water now there were a few examples of
00:14:20.789fire to look at which unsurprisingly
00:14:22.379looked better in the new game though
00:14:24.569explosions were a bit of a
00:14:25.679disappointment
00:14:26.429they certainly looked better don't get
00:14:28.529me wrong but the effect just doesn't
00:14:30.299feel as authentic when compared to the
00:14:31.739rest of the game world and finally let's
00:14:33.809listen to a few sound comparisons which
00:14:36.059game do you think has the better audio
00:14:37.739design
00:14:49.450[Music]
00:16:02.890[Music]
00:16:09.700[Music]
00:16:30.470[Music]
00:17:10.820and that wraps up this episode of direct
00:17:14.970comparison over all half-life Alex is a
00:17:17.850revolution in graphical design it's been
00:17:20.790a while since I've booted up a game and
00:17:22.320have been genuinely astonished by how
00:17:23.910good the graphics looked though I guess
00:17:25.800I shouldn't have been too surprised this
00:17:27.600is valve after all and it's kind of
00:17:29.520their thing to always push the envelope
00:17:30.750and build breathtaking experiences with
00:17:33.270state-of-the-art technology and fresh
00:17:34.860ideas sadly this experience comes with a
00:17:37.860hefty price tag so a lot of gamers won't
00:17:40.380be able to experience this any time soon
00:17:42.030but if you've been looking for an excuse
00:17:44.460to finally dive into VR this is that
00:17:46.860reason everything from half-life 2 has
00:17:49.050been recreated here with some beautiful
00:17:50.850new character models advanced animations
00:17:53.220incredible environmental designs and
00:17:55.380some truly immersive gameplay mechanics
00:17:57.570setting a new standard not just for the
00:17:59.670half-life series but for the industry as
00:18:01.620a whole but what do you guys think are
00:18:04.170you impressed with half-life Alex or do
00:18:06.000you still prefer the design of half-life
00:18:07.5602 let me know in the comments section
00:18:09.600and of course don't forget to Like and
00:18:11.940subscribe for more videos posted every
00:18:13.920week
00:18:24.610[Music]
00:18:29.970[Music]