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  • Nick930

History of The Witcher (1986 - 2021) | Documentary

https://www.youtube.com/watch?v=xhUyB9ujQ_A

Nick930 UC-EWIqLzm4ttojYUAOSht9A

This video is brought to you in part by GOG.com.

Enjoy a free copy of "The Witcher" compliments of GOG.com (Click "Show More" for Link!)
https://www.gogalaxy.com/en/?utm_camp...

Just download the GOG Galaxy 2.0 App, and you should be able to easily add "The Witcher" to your library to keep forever! Also, stay tuned in the next few weeks for some big discounts on The Witcher 2 and the Witcher 3 on GOG.com!

Please support this channel on Patreon: https://www.patreon.com/Nick930

A full history of "The Witcher" franchise. From the original short stories released in 1986, up to the most recent rumors regarding a future entry to the video game saga.

Discover how the story took Polish society by storm and eventually transformed into being a worldwide phenomenon, forever changing the action RPG space.

Join me as I detail each and every game, breaking down their development history, storyline, gameplay features, visuals, and their critical reception, all backed with each game's original soundtrack.

PATREON BENEFITS: https://www.patreon.com/nick930
Get early access to new documentaries.
A personalized shout-out in each video.
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And more!

YouTube: http://www.youtube.com/subscription_c ...

Twitter: http://www.twitter.com/Nick930Gaming

Facebook: http://www.facebook.com/Nick930Gaming

Official Website: www.930gaming.com

Now sit back, grab a drink and enjoy the ENTIRE History of the Witcher!

Special Thanks to arhn.eu for allowing me to use some of the footage from their documentary back in 2017. You can check out their video on the making of the original Witcher here. (It's in Polish but it has English subtitles!)
https://youtu.be/g18GgD-SNzM

Also big thank you to Dan Vasc for allowing me to feature his amazing metal cover of "Toss a Coin to Your Witcher." You can check how his full cover here:
https://youtu.be/bS4Q-WWyl3Q

Timestamps:
00:00 Intro
01:50 The Witcher Books
04:13 Origins of CDProjekt
06:41 Development of the Witcher
13:37 The Witcher (2007)
25:55 Creation of Good Old Games
26:55 Development of The Witcher Console Port
28:13 Development The Witcher 2
30:32 The Witcher 2: Assassins of Kings (2010)
38:01 Development of The Witcher 3
42:00 The Witcher 3: Wild Hunt (2015)
52:36 The Witcher 3 Expansions
55:12 CDProjekt Post-Witcher
57:00 Conclusion
58:30 Free Witcher Download Promotion

#Witcher #CDProjekt #Documentary
Captions

00:00:00.320this video is brought to you in part by

00:00:02.040gog.com

00:00:03.760welcome back everybody i'm nick930 and

00:00:05.920today i want to share with you the

00:00:07.279complete history of the witcher

00:00:18.780[Music]

00:00:23.870[Applause]

00:00:39.600the witcher is a third-person fantasy

00:00:41.760role-playing video game series

00:00:43.360developed by cd projekt red and based

00:00:45.360strongly off the writings of fantasy

00:00:47.039writer

00:00:47.520andre sapkowski in each game

00:00:50.640players assume the role of monster

00:00:52.239hunter geralt orivia

00:00:53.760whose mutated genome grants him the

00:00:55.520unnatural abilities and skills to deal

00:00:57.360with the world's most dangerous monsters

00:01:02.800the game series is best known for its

00:01:04.720incredibly immersive fantasy experience

00:01:07.119with a complex web of narrative plot

00:01:09.280threads and groundbreaking visual

00:01:10.960effects

00:01:11.680and it's amassed a huge fan base over

00:01:13.760the course of the past decade

00:01:15.360along with a significant evolution of

00:01:17.280both its graphics and its gameplay

00:01:19.040mechanics

00:01:19.759since its initial 2007 debut with the

00:01:22.400most recent entry being praised for

00:01:24.320revolutionizing the single player rpg

00:01:26.960while simultaneously transforming the

00:01:28.960largely unknown polish studio

00:01:30.640into a tour de force across the industry

00:01:32.720worldwide

00:01:33.840so how exactly did this series become

00:01:36.240such a dominant force in the gaming

00:01:37.920medium

00:01:38.799and what about it is so special well

00:01:41.920to answer that properly we need to first

00:01:44.000understand what inspired its original

00:01:45.759creator

00:01:46.320back in the 1980s

00:01:52.399in 1986 38 year old polish writer

00:01:55.600andre sapkowski submitted a fictional

00:01:57.920short story for a writing competition in

00:01:59.759a fantasy magazine

00:02:01.200the submission titled viejmin or the

00:02:03.920witcher

00:02:04.560told the story of a brooding mercenary

00:02:06.399named geralt who visits the kingdom of

00:02:08.479ezeima and is contracted to slay a

00:02:10.399deadly creature called estriga

00:02:12.480despite its potential the story only

00:02:14.560managed to earn the third place prize

00:02:16.720but this didn't dissuade its author from

00:02:18.720writing more

00:02:19.920heavily influenced by the work of

00:02:21.200tolkien and many other well-known 20th

00:02:23.280century fantasy writers

00:02:24.720sapkowski continued to expand upon the

00:02:26.560world he had created

00:02:27.840introducing new reoccurring characters

00:02:30.160more nuance

00:02:31.200and effectively establishing something

00:02:33.120very unique

00:02:34.640the themes he explored in his writing

00:02:36.160didn't necessarily revolve around

00:02:37.760traditional fantasy tropes like good

00:02:39.680versus evil

00:02:40.800but instead established a more grey area

00:02:44.080challenging readers with more realistic

00:02:45.760situations and often

00:02:47.280unsettling outcomes these novels

00:02:50.080continue to release all throughout the

00:02:51.59990s

00:02:52.400with the final entry to the witcher saga

00:02:54.319releasing in poland in 1999

00:02:56.800laying the groundwork for future

00:02:58.400interpretations

00:03:00.319by now the series had become a

00:03:01.840phenomenon throughout poland it was an

00:03:04.400absolutely massive success

00:03:06.319as its thematic elements resonated well

00:03:08.480with polish society

00:03:10.239and with the video game medium similarly

00:03:12.560growing more popular around the world

00:03:14.400it was only a matter of time before job

00:03:16.319postings appeared for a witcher video

00:03:18.159game adaptation

00:03:19.599the first attempt to create a witcher

00:03:21.040video game was not actually cd projekt

00:03:23.360red

00:03:24.239it was in fact from a very small company

00:03:26.480called metropolis software house

00:03:28.400who had planned an ambitious action rpg

00:03:30.640interpretation of the game

00:03:32.080intended for sony's original playstation

00:03:34.159console

00:03:35.519this game was eventually cancelled but

00:03:37.920had it actually come to fruition it

00:03:39.599would have featured a similar design to

00:03:41.200capcom's resident evil games

00:03:43.040with lots of static backgrounds and 3d

00:03:45.360polygonal character models running in

00:03:47.040and out of the screen

00:03:48.879when faced with a threat the game would

00:03:50.720then switch to an alternate combat mode

00:03:52.959with a sort of early take on quick time

00:03:54.959events to determine a player's success

00:03:56.640when striking or blocking attacks

00:03:59.040this inevitably proved to be too

00:04:00.720ambitious for the understaffed studio at

00:04:02.400metropolis

00:04:03.360and the project was canned soon after

00:04:05.519leaving the license to the witcher ip

00:04:07.599available for anyone willing to purchase

00:04:12.840it

00:04:14.720meanwhile over in warsaw two young high

00:04:17.199school students

00:04:18.160marcin owinski and michael kaczynski

00:04:20.880sought to break into the booming polish

00:04:22.560market of the 1990s

00:04:24.880for those of you that don't know

00:04:26.160poland's economy had been largely

00:04:27.680restricted due to the soviet union's

00:04:29.280control post world war ii

00:04:31.520this greatly limited trade with western

00:04:33.440powers and kept things like movies and

00:04:35.600video games from being traded with the

00:04:37.199country

00:04:38.240this stunt in their economic growth

00:04:39.919eventually resulted in the formation of

00:04:41.680the independent trade union called

00:04:43.360solidarity in the early 1980s and in

00:04:45.9191989

00:04:46.960poland finally was able to transition to

00:04:48.960liberal capitalism

00:04:50.400opening new channels of trade with

00:04:51.759western countries that were previously

00:04:53.280restricted

00:04:54.800both martin and mccall who were big fans

00:04:57.199of the emerging video game medium

00:04:58.720decided to take advantage of this new

00:05:00.160opportunity

00:05:00.960and began to import western video games

00:05:02.880in bulk and sold them at the warsaw

00:05:04.800computer bazaar on grizzoboska street

00:05:07.600it seemed like the easiest way to play

00:05:09.360the latest game sooner

00:05:11.039but it's soon dawned on the pair that

00:05:12.560this business could make them quite a

00:05:14.240bit of money too

00:05:16.000by the mid 90s the duo began to expand

00:05:18.720establishing the company name

00:05:20.160cd project group as a reference to the

00:05:22.400cd-roms that they were flipping

00:05:24.639the business performed extremely well

00:05:26.479with a steady line of customers every

00:05:28.240day eager to play the newest western

00:05:29.919video games

00:05:31.280but one issue continued to persist the

00:05:34.080games were not localized

00:05:35.680many couldn't even read the packaging cd

00:05:38.800project

00:05:39.280aware of this disconnect then entered a

00:05:41.520new phase of their business

00:05:42.960and began to offer polish versions of

00:05:44.800western boxstarting game manuals

00:05:47.039and even hired polish actors to dub over

00:05:49.039the english voice acting

00:05:55.919by the end of the 90s cd projekt

00:05:57.840maintained a reliable stream of revenue

00:05:59.919along with some solid connections in the

00:06:01.440industry overseas most notably

00:06:03.759interplay entertainment and bioware in

00:06:06.4791999 they were offered their first

00:06:08.720official localization project baldur's

00:06:10.800gate that went on to sell well over a

00:06:13.039hundred thousand copies

00:06:14.800far more than anything that they had

00:06:16.319sold in the past making them a major

00:06:18.720player within the polish video

00:06:20.000game distribution market and what's more

00:06:23.039it allowed the studio to finally

00:06:24.319transition to a more legitimate and

00:06:25.919sustainable business model

00:06:28.160they soon became the go-to polish video

00:06:30.479game distributor for many major video

00:06:32.160game publishers around the globe and

00:06:34.080games from studios like ubisoft and

00:06:35.840microsoft

00:06:36.560saw a huge influx of polish gamers and

00:06:38.960their online lobbies as a result

00:06:43.440at the start of the new millennium cd

00:06:45.440project opened their first software

00:06:47.039development studio

00:06:48.080cd projekt red and were hired to work on

00:06:50.400a pc port of the next baldur's gate game

00:06:52.639dark alliance but as the game's

00:06:54.880publisher interplay

00:06:56.319started to face major financial

00:06:57.919difficulties it became clear that the

00:06:59.759project would soon be a dead end

00:07:01.680and they were forced to cancel

00:07:02.880production this puts cd projekt

00:07:05.759in an uncomfortable position they had

00:07:08.160just spent six months on the project

00:07:09.919and were left completely blindsided but

00:07:12.400rather than just

00:07:13.199chalking it up as a loss the team

00:07:14.800decided to scavenge what they could

00:07:16.560and build their very own game from

00:07:18.000scratch they tossed around a few ideas

00:07:20.800many inspired by old tabletop games but

00:07:23.199they soon landed on the hugely popular

00:07:24.960polish fantasy stories by sapkowski

00:07:27.199that many within cd projekt red were

00:07:29.199already familiar with having read them

00:07:30.880recreationally throughout their school

00:07:32.240years

00:07:32.960what cemented this decision was the

00:07:34.800realization that the licensing for the

00:07:36.479witcher had been made available again

00:07:38.240following the cancellation of metropolis

00:07:40.080attempt and cd project

00:07:41.919immediately jumped on the opportunity

00:07:44.479now that they had the green light

00:07:45.680production began in 2003

00:07:47.440within a small two-room office in lods

00:07:49.840with only a small handful of developers

00:07:52.720early concepts of this new witcher game

00:07:54.400were based around the same concepts

00:07:55.919utilized in dark alliance

00:07:57.520with an isometric camera view and a

00:07:59.440focus on dungeon crawling and lots of

00:08:01.280monster slang

00:08:02.639players were even given the opportunity

00:08:04.240to design their own custom character to

00:08:05.759play through the game with

00:08:06.960interacting with npcs like geralt

00:08:08.960throughout the course of the campaign

00:08:11.199but the early years of development

00:08:12.639proved to be extremely difficult

00:08:14.639as there were some significant

00:08:15.919communication barriers between the

00:08:17.280writing team

00:08:18.160and the lead programmer sebastian

00:08:19.759zielinski

00:08:21.199sebastian the original creative director

00:08:23.120for the project had insisted on using

00:08:25.199his own game engine

00:08:26.319which had proven effective enough in his

00:08:28.560previous project

00:08:29.520mortar but the writing team argued that

00:08:32.080this engine was insufficient in

00:08:33.599delivering the sort of

00:08:34.399narrative-branching rpg experience they

00:08:36.080intended for the witcher

00:08:37.760they found themselves writing hundreds

00:08:39.279of pages of the game's script within the

00:08:40.719game engine itself

00:08:42.159just so they can export it and bounce

00:08:43.760ideas off each other

00:08:45.600the situation soon became so

00:08:47.200unproductive that cd projekt were forced

00:08:49.279to intervene

00:08:50.160dismissing sebastian and moving the

00:08:51.839remainder of the team over to a new

00:08:53.360office in warsaw

00:08:54.959at this point progress on the game was

00:08:56.800minimal with only three writers and a

00:08:58.800single programmer working on a

00:09:00.320remarkably low budget of only three

00:09:02.080hundred thousand dollars

00:09:03.519and now no game engine to build from

00:09:06.000after settling into his new warsaw

00:09:07.680office

00:09:08.160programming lead zard zanowski suggested

00:09:10.480that they use the aurora engine

00:09:12.240which he had used previously when

00:09:13.519working on neverwinter nights

00:09:15.839cd projekt having established a good

00:09:17.839relationship with bioware in the past

00:09:19.600agreed and secured the license for a

00:09:21.519reasonable

00:09:22.080fee allowing for development of the

00:09:23.760witcher to proceed

00:09:25.600but when the programmers received the

00:09:27.040engine code they found it was not nearly

00:09:29.040as easy to work with as they had hoped

00:09:31.440bioware had essentially sent them the

00:09:33.279entirety of neverwinter knights in a

00:09:35.120deconstructed form

00:09:36.720and in order to make it their own the

00:09:38.240dev team were forced to rewrite about 90

00:09:40.399of it a long and tedious process that

00:09:43.040ultimately impacted the scope of the

00:09:44.640game

00:09:45.920the witcher was first shown behind

00:09:47.519closed doors at e3 2004

00:09:49.600with an early look at the old manor

00:09:51.279island a section that players may

00:09:52.880recognize from the end of the game

00:09:54.640based on the demo many aspects of the

00:09:56.640dialogue interaction were already in

00:09:58.160place

00:09:58.959and there were even some rough examples

00:10:00.399of the game's point-and-click combat

00:10:01.760system as well

00:10:02.880the response from the press was

00:10:04.160generally positive and the developers

00:10:05.760took any constructive criticism they

00:10:07.360could in order to shape their game into

00:10:08.880something that western audiences would

00:10:10.320enjoy

00:10:11.600as development continued the project

00:10:13.279deadlines began to shape around the e3

00:10:15.279showcases

00:10:16.560massive new environments were erected

00:10:18.240like vazima outskirts and the city

00:10:20.160streets to excite the press at events

00:10:22.480and it worked as anticipation steadily

00:10:24.560mounted

00:10:25.760but as the game continued to grow it

00:10:27.920became clear that the player made

00:10:29.200character idea was not delivering the

00:10:30.800quality of storytelling that they

00:10:32.000wanted and as fans of the witcher books

00:10:34.000themselves they decided to change it

00:10:36.079the writers completely overhauled the

00:10:37.760script making geralt of rivia the sole

00:10:39.920protagonist of the game

00:10:41.600this presented a plethora of new

00:10:43.200problems as they wanted to avoid

00:10:44.720re-telling sapowski's stories

00:10:46.640but also didn't want to change them

00:10:48.320either so they agreed to set the game's

00:10:50.720plot

00:10:51.120after the events of the book series

00:10:52.720which required a bit of a retcon

00:10:55.120to help explain why players were stuck

00:10:56.720relearning of geralt's old abilities for

00:10:58.720example

00:10:59.279they introduced the concept of amnesia a

00:11:01.600fairly cliche band-aid of a fix but a

00:11:03.920fix nonetheless

00:11:05.519the amnesia idea also allowed players

00:11:07.440not already familiar with the witcher

00:11:09.040series

00:11:09.519to jump right in and experience it all

00:11:11.120for the first time without feeling too

00:11:13.120lost in its extensive lore

00:11:15.600old characters could be introduced again

00:11:17.519new relationships could be forged

00:11:19.279and players could be steadily eased into

00:11:21.120sapkowski's narrative

00:11:22.560that would be fully integrated by the

00:11:24.079third entry

00:11:25.600as the writers sculpted this new chapter

00:11:27.519to the witcher storyline

00:11:28.720the programmers and designers struggled

00:11:30.399to work with the often rigid engine that

00:11:32.160was aurora

00:11:33.360it proved difficult to achieve things

00:11:34.880like large open spaces

00:11:36.640so a lot of the code had to be rewritten

00:11:38.320to take advantage of the project's

00:11:39.519ambitious new scope

00:11:41.360lines upon lines of script were strewn

00:11:43.279together all contributing to the kingdom

00:11:45.279of the zema and its surrounding

00:11:46.720village's remarkably immersive feel

00:11:49.360when designing these areas their team

00:11:51.279took heavy inspiration from things like

00:11:52.959old renaissance era paintings and

00:11:54.560traditional slavic culture

00:11:56.240and coupled that with a much more grim

00:11:58.000and realistic art style

00:12:00.160one aspect that required a lot of

00:12:01.760additional effort was the design

00:12:03.440of the lighting the aurora engine by

00:12:06.079default would not allow for ambient

00:12:07.839lighting to transition smoothly from day

00:12:09.519to night

00:12:10.800this was obviously problematic for the

00:12:12.320team as a lot of the game's quests and

00:12:14.240npc pathing is based around the time of

00:12:16.000day

00:12:16.560so without any type of visual editor

00:12:18.800they had to painstakingly reconfigure

00:12:20.959each light map at every time interval to

00:12:23.040create the illusion of a flowing time

00:12:24.639cycle

00:12:25.920this was then coupled with a dynamic

00:12:27.519weather system that similarly had to

00:12:29.680have its ambient lighting manually

00:12:31.200adjusted

00:12:32.480meanwhile character model creation

00:12:34.320offered its own set of challenges

00:12:36.720the design of many of the characters

00:12:38.320especially the female models were

00:12:39.760strongly debated over as many found them

00:12:41.760to be overly sexualized and unrealistic

00:12:45.120but some of the higher-ups within the

00:12:46.639studio disagreed arguing that the

00:12:48.480designs were not only consistent with

00:12:49.839zapowski's description of the characters

00:12:51.680but

00:12:52.160also a valuable marketing tool as they

00:12:54.320felt a bulk of western gamers were

00:12:56.320sex-obsessed young males the fate of the

00:12:59.279world

00:12:59.760is in the balance and you're thinking

00:13:01.839about sex

00:13:03.440oh what the hell strip

00:13:06.560then there was the matter of getting

00:13:08.160these characters to move and behave

00:13:09.519believably

00:13:10.880at first they recorded hundreds of

00:13:12.720animations with a very rudimentary mocap

00:13:14.959system

00:13:15.760with a single actor hooked up to a bunch

00:13:17.519of cables and wires

00:13:18.800greatly restricting his movement this

00:13:21.440method was used to record several of the

00:13:23.120game's final animations

00:13:24.800including many of the monsters like the

00:13:26.399drowners but

00:13:27.839as cd projekt ramped up production value

00:13:30.000they rented a more advanced mocap studio

00:13:32.160and hired professional swordsmen to help

00:13:33.839properly capture geralt's impressive

00:13:35.519combat maneuvers

00:13:37.200this focus on authenticity and attention

00:13:39.680to detail helped to set the witcher's

00:13:41.279medieval world apart from other fantasy

00:13:43.040rpgs at the time

00:13:44.480and when coupled with sapowski's

00:13:46.000uniquely dark and grim style

00:13:48.079it became clear to audiences everywhere

00:13:49.839that the witcher was set to completely

00:13:51.600transform the genre

00:13:52.959finally after five years of development

00:13:55.199and an extended 5.3 million dollar

00:13:57.600budget

00:13:58.240cd projekt released their first game the

00:14:00.160witcher exclusively for the pc

00:14:02.880the witcher takes place in the year 1270

00:14:05.360in a fictional european style continent

00:14:07.440made up of several warring factions

00:14:09.440mainly the northern kingdoms and the

00:14:11.519significantly more powerful and wealthy

00:14:13.199nilfgaardian empire

00:14:14.880this world also plays host to a large

00:14:16.800assortment of fantastical elements

00:14:18.720as a result of a cataclysmic event known

00:14:20.800as the conjunction of spheres where the

00:14:22.560world briefly crossed paths with another

00:14:24.480dimension

00:14:25.279unleashing unusual creatures monsters

00:14:27.760and magic throughout the world

00:14:30.000to help combat the more vicious of these

00:14:31.680new creatures humans established the

00:14:33.519order of the witchers

00:14:34.959a group of knights and mages who were

00:14:36.480exposed to an extreme level of mutagens

00:14:38.720in hopes of making them more physically

00:14:40.240capable to deal with the new threat

00:14:42.560but because of the high mortality rate

00:14:44.560when trying to rapidly change human dna

00:14:46.800the program was abandoned and the few

00:14:48.720surviving participants split

00:14:50.560creating their own independent schools

00:14:52.320all focused on killing monsters for

00:14:53.839their own personal

00:14:54.880monetary gain the player assumes the

00:14:58.399role of geralt of rivia

00:15:00.000a witcher from the school of the wolf

00:15:01.600who wakes up in the middle of the woods

00:15:03.040with amnesia

00:15:04.079mortally wounded and being pursued by an

00:15:06.079unknown enemy

00:15:07.519he's soon saved by other members of his

00:15:09.360school and is wheeled off to his home in

00:15:10.959the northern mountains kiramorin

00:15:12.880but soon after arriving the fortress is

00:15:14.959attacked by a group of bandits

00:15:16.639who with the help of some powerful mages

00:15:19.120managed to breach the witcher's secret

00:15:20.639underground lab

00:15:21.760and make off with their powerful

00:15:23.199mutagens battered and beaten the

00:15:25.839witchers reconvened to say farewell to

00:15:27.600the fallen

00:15:28.240and agree to venture out across the

00:15:29.759world to find those responsible

00:15:32.240geralt having earned favor with its king

00:15:34.320in the past is sent to the kingdom of

00:15:36.000temeria

00:15:36.880where most of the first game story takes

00:15:38.639place but finding these thieves proves

00:15:40.959to be extremely difficult

00:15:42.399as the kingdom of temeria has its own

00:15:44.480fair share of problems to deal with

00:15:46.079including a pack of ghostly dogs

00:15:47.759terrorizing the village folk

00:15:50.800racial unrest between the city's

00:15:52.480non-human residence and the religious

00:15:54.320sect called the order of the flaming

00:15:55.759rose

00:15:56.560and the return of the monstrous striga

00:15:58.800that evidently wasn't completely cured

00:16:00.880the first time

00:16:05.120throughout his journey geralt is

00:16:06.480reunited with several old faces

00:16:08.480most notably the dwarf zoltan the

00:16:10.639sorceress and potential major love

00:16:12.639interest

00:16:13.120tris marigold and of course the barb

00:16:15.680dandelion one of geralt's closest

00:16:17.600companions

00:16:18.480geralt is experiencing cognitive

00:16:20.240dissonance a rather unpleasant

00:16:22.079tension that accompanies the appearance

00:16:23.600of two conflicting cognitions

00:16:25.440be they thoughts or judgments you're so

00:16:27.920foolish

00:16:28.480dandelion but there's also a number of

00:16:30.480new characters to me like

00:16:31.759jacques de aldesberg grand master of the

00:16:33.759order coxstein a master alchemist

00:16:36.639an alvin a young boy with unnatural

00:16:39.040abilities

00:16:40.079who eventually plays a major role in the

00:16:41.759game's story serving a similar role to

00:16:44.320the character siri

00:16:45.680only with a wildly different and

00:16:47.440surprising outcome

00:16:50.959but possibly one of the most important

00:16:52.880aspects of the witcher story

00:16:54.399is its focus on a player choice driven

00:16:56.480narrative

00:16:57.680while most of the dialogue choices

00:16:58.959throughout the game simply provide more

00:17:00.480information on the world or the current

00:17:02.079situation

00:17:03.279many can directly impact how future

00:17:05.120events unfold this can range from simple

00:17:07.600things like

00:17:08.240paying off a guard versus fighting them

00:17:09.919to gain access to a building

00:17:11.520to much more critical narrative forks

00:17:13.839like deciding to side with the scoia

00:17:15.520tell

00:17:16.079or siding with the order of the flaming

00:17:17.600rose this choice-based system

00:17:20.079also greatly impacts the way characters

00:17:21.919will interact with the player

00:17:23.520with characters being either more

00:17:24.799cooperative or dismissive depending on

00:17:26.959the established relationship

00:17:29.200doubt that'll make shawnee happy this

00:17:31.360system helps to give the witcher a

00:17:32.960significant amount of replay value

00:17:35.039and remarkably the choices that the

00:17:37.039player makes can even be carried forward

00:17:39.120into future entries in the series

00:17:41.039similar to bioware's mass effect

00:17:42.799franchise for a game made in 2007

00:17:45.440the witcher offers a remarkably

00:17:46.880ambitious storyline with some clever

00:17:49.120writing that does a respectful job of

00:17:50.880tapping into sapowski's own style while

00:17:52.960also expanding upon established lore to

00:17:54.799make something completely different

00:17:57.039but of course that's only a fraction of

00:17:58.960the overall experience

00:18:00.640the witcher is after all a video game

00:18:02.720and thus offers a wide range of gameplay

00:18:04.720mechanics to enhance the experience

00:18:06.160further

00:18:07.039the witcher is an rpg played from a

00:18:09.280third person perspective

00:18:10.799that pairs plenty of player driven

00:18:12.400dialogue and decision making with a

00:18:13.919complex combat and player upgrade system

00:18:16.640inspired by the likes of past action rpg

00:18:18.799experiences

00:18:20.559players take control of geralt from

00:18:22.000either an isometric camera perspective

00:18:24.000or from a more modern over-the-shoulder

00:18:25.840third-person viewpoint

00:18:27.360and embark on an extended adventure

00:18:29.200through several large environments

00:18:30.960completing quests and ranking up their

00:18:32.720abilities

00:18:35.440the main campaign is broken up into

00:18:37.200seven sections each with several

00:18:39.280mainline and secondary quest to complete

00:18:42.160the main quest typically pertained to

00:18:43.679garel's investigation of the karamorin

00:18:45.520attack

00:18:46.559but accomplishing this is no easy task

00:18:48.799as the citizens of the zema

00:18:50.240and its surrounding countryside have

00:18:51.760their own priorities and aren't willing

00:18:53.840to part with valuable information so

00:18:55.440easily

00:18:56.000i will answer your ever so dull question

00:18:59.600if you bring me what i most desire

00:19:02.799most of the time this involves running

00:19:04.480an errand for them or helping to resolve

00:19:06.320some sort of simple dispute

00:19:08.559but seeing as the world is partially

00:19:10.480occupied by magic and monsters

00:19:12.480things can get out of hand quickly and

00:19:14.559garrett will often need to hack and

00:19:15.760slash his way through all sorts of

00:19:17.200deadly enemies

00:19:18.720[Applause]

00:19:20.320though not every problem can be solved

00:19:22.240with a blade

00:19:23.360sometimes all it takes is the careful

00:19:24.960choice of words

00:19:26.400negotiation can be achieved in several

00:19:28.240different ways

00:19:29.440some npcs will respond positively to

00:19:31.360receiving a particular gift

00:19:33.039i never turn down good fizztech while

00:19:36.080others can be bartered with by offering

00:19:38.000an undisclosed amount of coin upstairs

00:19:40.960my prince

00:19:42.640but a few npcs can be a bit trickier i

00:19:45.520need you to help me with an autopsy

00:19:47.440what that's illegal only offering

00:19:50.320certain dialogue choices at specific

00:19:52.000times of day shawnee i need your help

00:19:54.720with an autopsy okay though i'm no

00:19:56.480coroner

00:19:57.520or only fully trusting the player if

00:19:59.280they first show them an equipped signet

00:20:00.960ring

00:20:02.080a ring of the eternal fire must be from

00:20:05.679the reverend

00:20:06.799bears can even challenge these

00:20:07.919characters to drinking contests in hopes

00:20:09.760of extracting

00:20:10.480important intel while they're drunk

00:20:11.760drinking with you is a [ __ ] treat

00:20:14.400i'll show you something interesting

00:20:16.400though i shouldn't

00:20:17.679but what's so great about the system is

00:20:19.280that you're really forced to choose

00:20:20.960one particular method there's often

00:20:23.039multiple paths to the same goal

00:20:24.799with no true right answer even for the

00:20:27.679most

00:20:28.080important story based decisions the game

00:20:30.159does a great job of hiding the

00:20:31.440consequences of the player's choice

00:20:32.960until much later on

00:20:34.559preventing any type of trial and error

00:20:36.320gameplay

00:20:37.760this method greatly encourages players

00:20:39.440to make decisions that they themselves

00:20:40.960would make

00:20:41.840rather than trying to guess what the

00:20:43.039intended choice should be

00:20:44.720[Music]

00:20:46.880an absolute must when forming these

00:20:48.799types of choice-based narratives

00:20:51.520but the quests aren't the only thing to

00:20:53.120experience in the world of the witcher

00:20:54.799the temerian countryside feels very much

00:20:56.880like a living breathing world

00:20:58.720with lots of different people to meet

00:21:00.480activities to participate in and secrets

00:21:02.559to uncover

00:21:03.679what really surprised me was the

00:21:05.280incredible level of detail that went

00:21:06.960into programming the game's scripted ai

00:21:09.440each npc in the world has very specific

00:21:11.520instructions written in that dictate

00:21:13.120where they'll go throughout the course

00:21:14.320of the day

00:21:15.760blacksmiths for example will wake up in

00:21:17.760the morning leave their house and head

00:21:19.360to their shop

00:21:20.400and then later they could be found

00:21:21.760unwinding at a local pub or relaxing by

00:21:24.080the fire with friends

00:21:25.679children will play outside guards will

00:21:27.679run patrols and when it rains

00:21:29.760all the characters will drop what

00:21:30.880they're doing and run for shelter

00:21:32.720commenting on the sudden downpour

00:21:35.520a wall of rain it's not necessarily the

00:21:38.799same as the type of open world games

00:21:40.480we've become accustomed to

00:21:41.919but coming from a completely new

00:21:43.360developer in 2007

00:21:44.960this game world is pretty impressive

00:21:47.200which brings us to the witcher's combat

00:21:49.360design

00:21:50.320this is probably the area of the

00:21:51.600original witcher that has aged the worst

00:21:53.840since its initial debut

00:21:55.200as it feels remarkably disconnected and

00:21:57.520unusual when compared to the likes of

00:21:59.200other

00:21:59.600melee focused action adventure games

00:22:03.039first off in staying true with the books

00:22:05.440geralt has two main swords to choose

00:22:07.200from

00:22:07.919the standard steel sword that's intended

00:22:10.640for human-like opponents

00:22:12.480and the silver sword that is more

00:22:14.400powerful against monsters

00:22:18.720geralt can additionally equip a third

00:22:20.400melee weapon to his waist

00:22:21.760though it's not all that necessary when

00:22:24.080swords are drawn

00:22:25.120players simply need to click on an enemy

00:22:26.880to initiate an attack

00:22:28.480and can follow up with increasingly more

00:22:30.159powerful combos

00:22:31.520like carefully timing their follow-up

00:22:33.039attacks whenever the mouse cursor

00:22:34.559changes its look

00:22:36.240like clicking too early or too late will

00:22:38.480cancel the combo

00:22:39.600resetting geralt back to his default

00:22:41.360attack pattern

00:22:43.120players can also select between three

00:22:44.640different fight styles fast

00:22:46.720group and strong each necessary for

00:22:49.039specific types of enemy configurations

00:22:51.840it's a pretty awkward system even for

00:22:54.159the time it released but once the player

00:22:56.240starts to upgrade their stats and unlock

00:22:58.080more powerful signs

00:22:59.520it starts to become second nature and

00:23:01.760gail's crazy flips and somersaults while

00:23:04.000he dodges along with his often brutal

00:23:06.240fudegra finisher moves are still

00:23:08.400impressive to behold

00:23:11.120then of course there's geralt's

00:23:12.640superhuman abilities referred to as

00:23:14.720signs

00:23:15.919signs are powerful magical abilities

00:23:17.840that help to give the witcher a fighting

00:23:19.360chance against his monstrous adversaries

00:23:22.080there's art that can send out a powerful

00:23:24.400blast of energy

00:23:25.600knocking enemies back and sometimes

00:23:27.200stunning them for an instant finisher

00:23:31.679igni that sends out a burst of flames

00:23:34.000from geralt's fingertips

00:23:36.480uridin that deploys spike-based traps on

00:23:38.880the ground

00:23:40.080quen that offers some protection from

00:23:42.159attacks

00:23:43.200an axi that can influence weak-minded

00:23:45.840opponents and turn them against their

00:23:47.279own allies

00:23:48.480each of these signs when used consumes

00:23:50.320the player's endurance

00:23:51.520represented by a yellow bar under their

00:23:53.360health bar thereby limiting their use

00:23:55.520during combat

00:23:57.039but carefully timing them and using the

00:23:58.880right sign against the right enemy

00:24:00.480can drastically change the tide of a

00:24:02.000battle however

00:24:03.840these aren't the witcher's only weapons

00:24:05.600at their disposal

00:24:06.960another important aspect of the game's

00:24:08.559combat is preparing for battles ahead of

00:24:10.400time

00:24:11.200either by coating their swords and

00:24:12.799specialized oils or by using alchemy to

00:24:15.440brew potions

00:24:16.880both of which grant the player temporary

00:24:18.799enhancements

00:24:20.159like with signs cushions are balanced to

00:24:22.240prevent them from being too overpowered

00:24:24.240and will increase the player's toxicity

00:24:26.000meter with increased amounts of toxicity

00:24:28.400draining health and

00:24:29.360causing some slight image distortion on

00:24:31.200screen

00:24:32.640then of course there's the character

00:24:34.159upgrade system as players complete more

00:24:36.640quests and progress further in the game

00:24:38.400they'll continue to earn increased

00:24:39.760amounts of xp and will be rewarded with

00:24:42.320special talent points

00:24:44.000that can be used in the game's upgrade

00:24:45.520tree this tree can be used to enhance

00:24:48.480nearly every aspect of geralt's

00:24:50.080abilities

00:24:51.279from his swordsmanship to the power of

00:24:53.360his signs

00:24:54.480slowly transitioning him back into the

00:24:56.400legendary witcher from dandelion songs

00:24:59.440overall the original witcher provides a

00:25:01.520remarkably deep and well-thought-out

00:25:03.360role-playing experience

00:25:05.039its complex narrative coupled with its

00:25:07.120dynamic branching choice-based mission

00:25:09.120design and solid pacing

00:25:10.799resonated strongly with fans and the

00:25:13.039game's initial release was met with

00:25:14.640solid reception across the board

00:25:16.880it was generally praised for its

00:25:18.240beautiful visual presentation story

00:25:20.159quality

00:25:20.720and accompanying musical score and was

00:25:23.039even given the award for best rpg of the

00:25:25.039year by both game spy

00:25:26.480and ign however it didn't win

00:25:30.000everything as mass effect had also

00:25:31.919released in that same year

00:25:33.440offering some stiff competition still

00:25:36.640to even be compared to the likes of

00:25:38.400bioware with their very first foray into

00:25:40.400the world of game development

00:25:41.679is an incredible achievement and helped

00:25:43.600to put cd projekt on the map as

00:25:45.440not just a polish localization studio

00:25:48.000but a true competitor in the market

00:25:50.559and their next project would expand that

00:25:52.080idea to an even larger audience

00:25:59.279following the success of the witcher's

00:26:00.720first official video game debut

00:26:02.559cd projects sought to expand their

00:26:04.080influence even further by means of their

00:26:06.240new platform

00:26:07.279good old games the good old games

00:26:09.520initiative was a direct response to the

00:26:11.440increase in drm protected pc games in

00:26:13.919the mid 2000s

00:26:15.440cd project having experience dealing

00:26:17.679with simplifying software distribution

00:26:19.440in the past

00:26:20.159saw this as an opportunity and

00:26:22.000established their own digital

00:26:23.200distribution platform

00:26:24.480where every title made available for it

00:26:26.400would be completely drm free

00:26:28.799unsurprisingly few publishers saw the

00:26:30.880advantage of such a platform

00:26:32.240as it seemed counterproductive in their

00:26:34.000fight against the growing threat of

00:26:35.360piracy

00:26:36.799but its goal of creating goodwill with

00:26:38.559the customers ultimately earned the

00:26:40.080trust of larger companies like interplay

00:26:41.760and ubisoft

00:26:43.039encouraging other publishers to follow

00:26:44.960suit this

00:26:46.400consumer-first mentality is a major

00:26:48.640component of cd projekt's rise to fame

00:26:51.120and will become even more important

00:26:53.120throughout the course of the 2010s

00:26:55.840meanwhile back at cd projekt red the

00:26:58.240development team

00:26:58.960spent most of 2008 working on an

00:27:01.120enhanced edition of their first game

00:27:03.440while the game was allowed for its

00:27:04.799technical prowess there was still plenty

00:27:06.880of room for improvement

00:27:08.159including npc and animation variety

00:27:10.720along with a few localization issues

00:27:12.559that they had missed the first time

00:27:13.679around

00:27:15.120cd projekt also expressed interest in

00:27:17.039delivering their witcher experience to

00:27:18.640console audiences

00:27:20.000and agreed to a deal with atari to have

00:27:21.840a small french studio called widescreen

00:27:24.000games work on a console port

00:27:26.080but this decision quickly came back to

00:27:28.159haunt all those involved

00:27:29.760as trying to rework a game built heavily

00:27:31.760around the pc centric

00:27:33.120aurora engine proved to be impossible

00:27:35.520with the allotted time

00:27:36.640and resources after five months of

00:27:39.360development

00:27:40.000it became obvious that progress on the

00:27:41.679port was not being made

00:27:43.279and neither side was willing to accept

00:27:44.880blame for the hold up according to the

00:27:46.880ceo at widescreen

00:27:48.000games olivier maskleff their studio was

00:27:50.320being left in the dark regarding

00:27:51.679upcoming milestone dates

00:27:53.200and after not getting paid for a few

00:27:54.720months they were forced to halt

00:27:56.159development

00:27:57.120but cd projekt zuwinski tells a

00:27:59.039different story claiming that the

00:28:00.480developer at widescreen had been getting

00:28:02.240paid more than the developers within

00:28:03.760their own company

00:28:05.520the project was ultimately cancelled in

00:28:07.2002009 effectively bankrupting widescreen

00:28:10.000games

00:28:10.640and their publisher atari wasn't happy

00:28:13.679so to help mull things over cd project

00:28:16.240agreed to make atari the publisher for

00:28:18.159the next big entry to the witcher series

00:28:21.440having just narrowly avoided a costly

00:28:23.520conflict that could have easily

00:28:24.880bankrupted the entire studio

00:28:26.640the team at cd projekt red could finally

00:28:28.640turn their attention to the future

00:28:30.399and began experimenting with ideas for

00:28:32.240the next witcher game

00:28:33.840right from the start the developers knew

00:28:35.520that the aurora engine while

00:28:37.200a godsend to them in the past had to be

00:28:39.520replaced

00:28:40.399it was too rigid for their purposes and

00:28:42.880it was ultimately the

00:28:44.000biggest reason that the console port

00:28:45.600failed so spectacularly

00:28:47.440so they test their programming team to

00:28:49.279construct prototypes for a brand new

00:28:51.279in-house graphics engine architecture

00:28:53.440referred to internally as the red engine

00:28:56.240the red engine was tailor-made for the

00:28:58.159witcher 2 and even saw most of its

00:29:00.080creation done throughout the course of

00:29:01.520the game's development

00:29:03.279if the developers felt they needed

00:29:04.720something to improve the look of the

00:29:05.919game

00:29:06.480then the programmers would find a way to

00:29:08.080make it a part of the engine

00:29:10.080lighting for example no longer required

00:29:12.240a tedious workaround

00:29:13.520and was integrated seamlessly with a new

00:29:15.679dynamic shadow system

00:29:18.000the game's models and artificial

00:29:19.840intelligence were also improved upon

00:29:21.760with higher quality parallax mapping and

00:29:24.080increased layers of scripted actions to

00:29:26.080help make character behavior more

00:29:27.600believable

00:29:29.039but some of the most important

00:29:30.159improvements were made to the combat

00:29:31.840design

00:29:33.039early prototypes of the witcher 2

00:29:34.720featured a combat design

00:29:36.080not too dissimilar from the combat in

00:29:37.760the original game

00:29:39.120with the same timed point and click

00:29:41.120action and manually selected fighting

00:29:42.960stances

00:29:44.000they even toyed around with the idea for

00:29:45.600quick time events in the hopes of making

00:29:47.520the action more intense

00:29:49.279but this proved to take too much away

00:29:51.279from the gameplay experience

00:29:52.559and never made it into the final game

00:29:54.880other improvements were achieved by

00:29:56.240coordinating with third-party tool

00:29:58.000makers like havoc

00:29:59.279allowing for new ragdoll physics and

00:30:01.200destruction to really bring the world of

00:30:03.039the witcher to life

00:30:05.039but with all the effort being put into

00:30:06.640both an engine and a new game at the

00:30:08.640peak of a major economic downturn in the

00:30:10.559late 2000s

00:30:11.679city project red were forced to tone

00:30:13.840down their wild ambition

00:30:15.840cutting out a major location intended to

00:30:17.760expand on the scoyotel storyline

00:30:19.840along with major cuts to the final act

00:30:22.240what's more

00:30:22.960the planned follow-up to the sequel

00:30:24.799known internally as just the witcher 3

00:30:27.039had to be shelled for the time being as

00:30:29.440it was initially planned to release

00:30:31.279soon after finally after only three

00:30:34.559years of development time cd projekt

00:30:36.640released their second game

00:30:38.159the witcher 2 assassins of kings a game

00:30:41.120that would greatly help to bolster their

00:30:42.960reputation in the industry

00:30:45.440the witcher 2 takes place directly after

00:30:47.360the events of the original game

00:30:48.960with geralt working in close

00:30:50.320collaboration with king full test of

00:30:51.919tamaria

00:30:52.720after having thwarted an assassination

00:30:54.559attempt against him

00:30:56.000uneasy about his near-death experience

00:30:58.240fultest demands that his illegitimate

00:31:00.000children of the baroness lavalette be

00:31:02.080returned to his palace in bezema

00:31:04.399but when the baroness refuses full test

00:31:06.559launches an aggressive assault on her

00:31:08.240stronghold

00:31:09.039and asks geralt to accompany him as a

00:31:10.880sort of good luck charm

00:31:13.519but geralt's presence proves

00:31:14.880insufficient as a deterrent as a

00:31:16.720mysterious assassin manages to sneak by

00:31:19.039and cut full test down

00:31:20.559and geralt being the only witness to the

00:31:22.559attack is accused of being a kingslayer

00:31:24.960desperate to prove his innocence geralt

00:31:26.799escapes from the castle dungeons with

00:31:28.240the help of the leader of the tiberian

00:31:29.600special forces vernon roach

00:31:31.600and travels to a nearby riverside town

00:31:33.519called fotsem in an effort to track down

00:31:35.679the real kingslayer

00:31:36.960and along the way uncovered the truth

00:31:38.960about his past

00:31:40.799but just like with the original game

00:31:42.640geralt soon finds himself swept up in

00:31:44.720several other

00:31:45.519significant situations including more

00:31:48.159racial unrest between the rebellious

00:31:49.840scoia'tael and the fractured remnants of

00:31:51.760the temerian military

00:31:53.279along with a desperate land grab attempt

00:31:55.120between the kingdoms of rodania and

00:31:56.799cowdwin

00:31:58.000to make matters worse a dragon has been

00:32:00.000spotted terrorizing the pontar valley

00:32:02.159the nilfgaard are prepping for an

00:32:03.840all-out invasion and the legendary wild

00:32:06.000hunt whom geralt had encountered at the

00:32:07.840end of the first game continued to be an

00:32:09.679ever-present threat to the entirety of

00:32:11.360the world

00:32:12.399it's an overall far more expansive and

00:32:14.880ambitious plot than the first game

00:32:16.799pushing even more of sapowski's deep

00:32:18.480lore into the player's core

00:32:20.080but with the help of a well-structured

00:32:22.000quest design and plenty of optional

00:32:23.760exposition provided by geralt's many

00:32:25.519returning friends

00:32:26.559the game's story is easily digestible to

00:32:28.640even the most novice witcher fans

00:32:31.279the witcher 2 also sees the return of

00:32:33.039the original's choice-based narrative

00:32:34.880design

00:32:35.760only with a slightly more cinematic

00:32:37.679flair to the camera work

00:32:39.039to help make each conversation feel more

00:32:40.880interesting

00:32:42.240players still need to think carefully

00:32:43.760about the choices that they make as

00:32:45.440there are several different paths

00:32:46.720through the game depending on the

00:32:47.840alliances that are established

00:32:49.760choosing the side with yorvith and this

00:32:51.279band of skoyatel warriors for example

00:32:53.200will push you to the city of virgin

00:32:54.960to fight for the rights of non-humans

00:32:57.279but this will subsequently hurt your

00:32:59.200relationship with vernon roach

00:33:00.960and lock you out of the quest line at

00:33:02.640the kedwood military camps

00:33:04.159roach it's really important only you can

00:33:06.559help me

00:33:07.440now you want my help i'll gladly return

00:33:10.320the favor

00:33:11.440oh wait you did nothing for me

00:33:14.880like before the witcher 2 offers some

00:33:16.880fantastic replay potential as there's a

00:33:18.960lot of different scenarios to explore

00:33:20.799with no real right answer and the

00:33:23.200overall feel and tone of the game's

00:33:24.720writing continues to feel consistent

00:33:26.320with that of the witcher saga

00:33:28.559the gameplay on the other hand marks a

00:33:30.399major turning point for the series

00:33:32.320as it has been drastically revamped with

00:33:34.399more intuitive controls and mechanics

00:33:36.320designed to take full advantage of the

00:33:37.840planned console port

00:33:41.679the general principle remains the same

00:33:43.519players control geralt on an epic

00:33:45.120adventure filled with lots of narrative

00:33:46.720choices in monster slaying

00:33:48.159but there's a slightly more

00:33:49.519claustrophobic feel to the world

00:33:51.519as the level environments are noticeably

00:33:53.200smaller and less connected

00:33:56.000unlike the witcher's temerian kingdom

00:33:57.840where players could freely travel

00:33:59.200between different districts and venture

00:34:00.960around outside

00:34:02.080the witcher 2 offers more varied

00:34:03.679environments locked to particular

00:34:05.360chapters

00:34:08.240the first chapter for example begins in

00:34:10.240a small swamp village called flotsam

00:34:12.720with some village people to interact

00:34:14.159with and plenty of monsters to slay in

00:34:16.000the nearby forest

00:34:19.040but depending on the choices made

00:34:20.480throughout the course of this section

00:34:21.919geralt will then travel to one of two

00:34:23.599completely new environments

00:34:25.040with no option to return these sections

00:34:27.520are also the only areas that let players

00:34:29.440explore at their own pace

00:34:30.800as both the prologue and lafollette

00:34:32.480castle and the final chapter

00:34:34.079in the abandoned city of lochmauin are

00:34:36.560more linear and scripted in their design

00:34:38.960in an attempt to make the experience

00:34:40.560feel more cinematic

00:34:42.079thankfully because of the improvements

00:34:43.760made to the game's combat mechanics

00:34:45.520this works strongly in favor of the

00:34:47.200witcher 2.

00:34:48.960rather than the unusual point-and-click

00:34:51.040combat from the first game

00:34:52.320the witcher 2 offers a more modernized

00:34:54.480lock-on melee combat system

00:34:56.639the same type of system that we see in

00:34:58.480most modern rpgs today

00:35:00.560the three selectable combat styles have

00:35:02.480been retired in favor of a much simpler

00:35:04.960light and heavy attack that can be

00:35:06.800repeatedly pressed to perform combos

00:35:08.560without any specific timing requirement

00:35:11.440instead that timing concept has been

00:35:13.839applied to the player's new blocking

00:35:15.440abilities

00:35:16.480that allows players to parry and perform

00:35:18.320a repost adding much needed defensive

00:35:20.880options to the swordplay

00:35:22.400along with blocking players can also

00:35:24.240dodge and roll more effectively

00:35:26.160and the brutal finishers now trigger new

00:35:28.480locked camera angles giving the

00:35:30.320takedowns a more

00:35:31.359cinematic flair

00:35:34.960even geralt's powerful sign abilities

00:35:36.720have seen an update with the endurance

00:35:38.720bar being replaced by a segmented vigor

00:35:40.960bar instead

00:35:42.079and the urdon sign being changed to stun

00:35:44.800targets directly

00:35:49.599other changes include a much larger

00:35:51.440selection of armor items to equip

00:35:53.440a cleaner ui with radial dials to more

00:35:56.160easily swap between items during combat

00:35:58.560and a completely overhauled player

00:36:00.560progression system

00:36:02.079that condenses the extensive list of

00:36:04.000upgrades from before into only four

00:36:05.839distinct categories

00:36:07.680with some of the abilities being

00:36:09.200upgradeable multiple times

00:36:11.040and some that can be enhanced further

00:36:12.720using rare mutagen items

00:36:15.680together the witcher 2's updates to its

00:36:17.680gameplay mechanics along with its more

00:36:19.599focused storyline

00:36:20.800make it a significantly more accessible

00:36:22.720gaming experience

00:36:24.320and because they had created the red

00:36:25.839engine specifically so that it would be

00:36:27.520easier to port over to the console

00:36:29.440cd projekt red were quick to release a

00:36:31.440port of the game for the xbox 360 only a

00:36:33.839year later

00:36:34.800a move that would establish an even

00:36:36.480firmer foothold with its western

00:36:38.839audiences

00:36:40.160all in all the witcher 2 perfectly

00:36:42.079encapsulates the idea of less is more

00:36:45.040sure its campaign is about a third of

00:36:46.880the length of the original game

00:36:48.560and the level environments are much

00:36:50.000smaller when compared to the original

00:36:51.440games temeria

00:36:52.720but the countless improvements that were

00:36:54.160made to the core mechanics especially

00:36:56.000the combat and the branching narrative

00:36:58.160quests

00:36:58.800make it an even more enjoyable

00:37:00.400experience and the sentiment

00:37:02.400appears to have been shared throughout

00:37:03.599the industry as the witcher 2 received

00:37:05.760glowing reception from most major

00:37:07.520publications

00:37:09.280many praised the game for its gorgeous

00:37:11.119visual presentation

00:37:12.640noting how well it translated over to

00:37:14.320the console platform despite its

00:37:16.160hardware limitations

00:37:17.839while others applauded the developers

00:37:19.200for updating the game's combat

00:37:21.119stating that it offered a challenging

00:37:22.800but rewarding feel

00:37:24.720however not everyone shared these

00:37:26.480opinions a few criticized the game for

00:37:28.720its lackluster ending

00:37:30.079claiming that it felt unfinished while

00:37:32.720others like

00:37:33.520rock paper shotgun called cd projekt red

00:37:36.160out for their excessive sexual content

00:37:38.320especially in regards to the game's

00:37:39.920female characters

00:37:41.680but these complaints fell mostly on deaf

00:37:43.760ears as the game continued to earn

00:37:45.680widespread praise and record sales

00:37:47.760numbers from the company

00:37:49.200breaking one million units sold within

00:37:51.040the first year a number that would

00:37:53.040continue to rise steadily a cd project

00:37:55.280would press on with their biggest most

00:37:57.119ambitious project yet

00:38:03.760now before we move on i think it's

00:38:05.680important to recognize some of the

00:38:07.119extraneous factors that likely

00:38:08.480contributed to the witcher success

00:38:10.079around this time period

00:38:11.920yes cd projekt made a fantastic sequel

00:38:14.480and yes it was more accessible thanks to

00:38:16.560its xbox 360 release

00:38:18.640but in the early 2010s there was also a

00:38:21.280sharp spike in interest around

00:38:22.880low fantasy in general game of thrones

00:38:25.839the hit

00:38:26.480hbo show based on the books by george rr

00:38:28.960martin had just begun to air

00:38:31.200and quickly began to dominate pop

00:38:32.880culture

00:38:34.240around the same time bethesda released

00:38:36.240their hugely ambitious new entry to the

00:38:37.920elder scrolls series

00:38:39.040skyrim only further pulling consumer

00:38:42.000interest

00:38:42.400back towards the same genre that the

00:38:44.000witcher also occupied

00:38:46.240but cd project's next game would push

00:38:48.160the boundaries further than anyone could

00:38:49.839have anticipated

00:38:51.119taking their dynamic storytelling to an

00:38:53.119entirely new level

00:38:54.480and combining it with the sprawling open

00:38:56.560world environments that witcher fans

00:38:58.079have been dreaming of for decades

00:39:00.560by 2013 cd projekt confirmed what the

00:39:03.440end credit cutscene in witcher 2 had

00:39:05.280already convinced fans

00:39:06.880that a third entry to the popular

00:39:08.240witcher series was on its way

00:39:10.000and with each announcement video and e3

00:39:12.480demonstration

00:39:13.359the hype surrounding its development

00:39:14.960steadily grew to unprecedented levels

00:39:17.760it was said to be the single greatest

00:39:19.599role-playing experience of a generation

00:39:21.760and the epic conclusion to geralt of

00:39:23.520rivia's tale

00:39:24.800cd-red fully aware of the hype

00:39:26.560surrounding its new project

00:39:28.000massively increased the size of the

00:39:29.440development team and invested a sizable

00:39:31.839amount in

00:39:32.400updating the red engine to take full

00:39:34.000advantage of the then new console

00:39:35.520platforms

00:39:37.200the engine had already seen a slight

00:39:39.119update with the enhanced edition release

00:39:40.880of the witcher 2

00:39:42.560but red engine 3 was on a whole new

00:39:45.200level

00:39:45.920built specifically around creating

00:39:47.599massive open world environments

00:39:50.000and this was key as the developers were

00:39:51.920intent on creating the ultimate witcher

00:39:53.760experience

00:39:54.560fulfilling on their original promise to

00:39:56.400bring sapowski's world to life

00:39:58.960but if they were going to pull this off

00:40:00.800they were going to have to step

00:40:02.240outside their comfort zone and deliver

00:40:04.319in ways they had never done before

00:40:06.319one way they achieved this was by

00:40:08.079sending out a team of field researchers

00:40:09.680to the uk

00:40:10.480to film the various cliff sides of

00:40:11.920scotland capturing close-up imagery of

00:40:14.240things like forest floors and tree bark

00:40:16.480to help replicate their appearance in

00:40:18.079the red engine as closely as possible

00:40:20.240they also continue to refine the engine

00:40:22.000itself with more advanced capabilities

00:40:24.240increasing the number of particle

00:40:25.599effects incorporating new volumetric

00:40:27.680lighting

00:40:28.319and programming in new dynamic weather

00:40:30.160systems only further adding to the game

00:40:32.400world's realism

00:40:34.319when recording dialogue for the game's

00:40:36.000ambitious lineup of characters the

00:40:37.920developers took advantage of the

00:40:39.119constant hype surrounding the game of

00:40:40.480thrones series

00:40:41.599and tapped charles dance the actor that

00:40:43.680played the ruthless tywin lannister

00:40:45.680to play a somewhat similar role as the

00:40:48.160leader of the nilfgaardian empire

00:40:50.000i had forgotten how insolent you can be

00:40:52.880what's even more impressive is that

00:40:54.400cd projekt took the massive 80 billion

00:40:56.560dollar budget for the game's development

00:40:58.160upon themselves

00:40:59.440and opted to self-publish the project

00:41:01.440using support from their extremely loyal

00:41:03.200fan base

00:41:03.839and the revenue from their increasingly

00:41:05.520more popular gog platform

00:41:07.520to aid in covering the cost it was a

00:41:09.680risky move one that most developers

00:41:11.680would never think to take without having

00:41:13.359other projects in the pipeline to make

00:41:14.960ends meet if things fell apart

00:41:16.960a cd project were confident in their

00:41:18.800abilities and pressed forward anyway

00:41:21.920they did however run into a few snacks

00:41:24.079throughout the course of development

00:41:25.920the game was initially meant to release

00:41:27.359as early as 2013

00:41:29.520but they were ultimately forced to

00:41:30.800postpone due to a plethora of

00:41:32.319game-breaking bugs and

00:41:33.680various other forms of instability this

00:41:36.079soon became a common trend for those

00:41:37.839following the witcher 3's development

00:41:39.599as cd projekt red were forced to delay

00:41:41.520the game once again from 2014

00:41:43.599into early 2015 but owwinski reassured

00:41:46.720the fan base that the weight would be

00:41:48.400worth it

00:41:49.200stating that it was a really tough

00:41:51.119decision to push back the witcher 3

00:41:53.200but gamers don't care about buggy games

00:41:55.119shipped on time

00:41:56.720taking a firm stance against rushing out

00:41:58.560games before they're finished

00:42:00.560finally after years of wild anticipation

00:42:03.280and several

00:42:04.000heartbreaking delays the game was ready

00:42:06.319and cd projekt red unleashed the witcher

00:42:08.4803 wild hunt for the pc

00:42:10.480playstation 4 and xbox one in may of

00:42:14.8392015.

00:42:16.480the witcher 3 is the conclusion to the

00:42:18.240tale of the legendary white wolf of

00:42:19.839rivia

00:42:20.800gelt having finally recovered his memory

00:42:22.880by the end of the witcher 2

00:42:24.240has now made it his sole mission to

00:42:25.920locate his adopted daughter siri

00:42:28.000who helped to rescue him from certain

00:42:29.440death prior to the events of the first

00:42:31.040game

00:42:32.560siri a young princess turned witcher in

00:42:35.040training possesses an extraordinary

00:42:36.960amount of power

00:42:38.000and plays a pivotal role throughout the

00:42:39.599course of the books

00:42:41.040and with geralt now finally remembering

00:42:42.960that he's been bonded to her through

00:42:44.480destiny

00:42:45.200he sets off to find her and bring her

00:42:46.960home to kiera morin

00:42:48.960but geralt isn't the only one tracking

00:42:50.720her down as a group of spectral riders

00:42:52.960known as the wild hunt

00:42:54.160are also on the prowl for the lady of

00:42:55.760time and space and intend to use her

00:42:57.760power to open an interdimensional portal

00:42:59.920and take over the world

00:43:01.440as always geralt's journey is

00:43:03.280complicated further as the weakened

00:43:05.119northern realms are now being invaded by

00:43:07.040the nilfgaardian empire

00:43:08.560and the racial unrest in the world's

00:43:10.160largest city of novograd has reached a

00:43:12.000breaking point

00:43:13.119with the events at loch mauin

00:43:14.720encouraging even stronger distrust of

00:43:16.640the sorceresses living among them

00:43:19.040it's the most expansive and story rich

00:43:20.880entry in the witcher trilogy

00:43:22.400and features an unprecedented amount of

00:43:24.319characters to interact with

00:43:25.680including all the fan favorites some

00:43:27.599newcomers and even a few classics

00:43:29.839finally making their video game debut

00:43:32.079like geralt's original main love

00:43:33.680interest yennefer and the emperor of

00:43:35.920nilfgaard amir

00:43:37.359the witcher 3 also continues to build

00:43:39.040upon the series's popular branching

00:43:40.640narrative design

00:43:41.760adding in even more dynamic choices that

00:43:43.599will not only impact how characters

00:43:45.280react to the player

00:43:46.560but even transform the game world itself

00:43:49.200with the consequences of the players

00:43:50.720choices gradually becoming more apparent

00:43:52.560with each passing day

00:43:54.560but one of the witcher 3's strongest

00:43:56.000qualities is in how it handles each

00:43:57.839individual quest

00:43:59.200to avoid what cd projekt considered to

00:44:01.440be pitfalls of games like skyrim

00:44:03.520they specifically focus on enriching all

00:44:05.520the game's quests

00:44:06.640ensuring that every seemingly mindless

00:44:08.640chore contract and objective

00:44:10.720offered something worthwhile to the

00:44:12.319player from the rewards given to the

00:44:14.240player for completing them

00:44:15.440to the actual value in the story this

00:44:18.640ensures that every npc is worth talking

00:44:20.960to

00:44:21.599as they could potentially offer their

00:44:23.200own unique adventure to experience

00:44:25.280often far removed from the main plot and

00:44:27.920this aspect is crucial in providing that

00:44:30.079quintessential

00:44:31.040monster hunter for hire feel something

00:44:33.200that past games may have attempted but

00:44:35.200the witcher 3

00:44:36.079excels at

00:44:42.079so what exactly was change that allows

00:44:44.240this new game to more properly realize

00:44:46.000the atmosphere sapowski was trying to

00:44:47.599convey

00:44:48.800mostly it's the new open world

00:44:50.640environments

00:44:51.839while the witcher 1 and to some extent

00:44:53.680the witcher 2 offered more open-ended

00:44:55.760areas to explore

00:44:56.960they were still limited frequently by

00:44:58.560load screens and a severe lack of

00:45:00.400variety

00:45:01.440players would spend more than half the

00:45:03.040game running back and forth across city

00:45:04.880streets helping the village people out

00:45:06.560with their various murder mysteries

00:45:08.400but witchers are more accustomed to

00:45:10.079being out in the wilderness

00:45:11.520roaming from town to town taking on

00:45:13.520contracts for coin and meditating out in

00:45:15.359the woods

00:45:16.160and with the new focus on wide open

00:45:17.920spaces the witcher 3 fits perfectly into

00:45:20.240this fantasy

00:45:21.440the game starts players off in a small

00:45:23.119rural community called white orchard

00:45:25.040where a large griffin serves to level

00:45:26.800gate players as they learn the ropes of

00:45:28.319the game's many mechanics

00:45:29.680but upon arriving in velen the game

00:45:31.680opens up considerably

00:45:33.119with vast country size composed of

00:45:34.880marshlands rolling wheat fields

00:45:36.720and dense medieval cities what's more

00:45:40.000players are not given any explicit

00:45:42.000instruction into where they're supposed

00:45:43.440to go

00:45:44.319with only some basic suggestions on

00:45:46.240where they can start their search for

00:45:47.599siri

00:45:48.400what's more these beautiful visas aren't

00:45:50.480just for show

00:45:51.760every inch of the game's environments

00:45:53.280feel alive with an evolved version of

00:45:55.520the great ai tech from previous games

00:45:57.440now being applied to things like

00:45:58.880creatures and monsters and a more

00:46:00.800advanced dynamic time of day and weather

00:46:02.800system

00:46:03.359that controls the cloud patterns wind

00:46:05.280speed and even the lunar cycle

00:46:08.079to help traverse these wide reaching new

00:46:10.000lands the witcher 3 adds in a bunch of

00:46:12.000new methods for traversal

00:46:13.599chief among them being geralt's trusty

00:46:15.520steed roach

00:46:16.800who can be called upon at a moment's

00:46:18.319notice by whistling roach can even be

00:46:20.400equipped with saddlebags to expand the

00:46:21.920player's inventory

00:46:23.040a saddle to increase your stamina

00:46:25.119winders to keep her from getting scared

00:46:27.280and even trophies from slain monsters to

00:46:29.760show off a recent victory

00:46:32.319when faced with oceans impassable by

00:46:34.560horseback

00:46:35.520girls can either swim or commandeer

00:46:37.599small sailboats

00:46:38.800which become even more important when

00:46:40.560traversing across the isles of skelega

00:46:42.720there's even a new fast travel mechanic

00:46:44.800allowing players to interact with road

00:46:46.400signs and instantly teleport to a

00:46:48.160previously discovered location

00:46:50.160these locations especially the bigger

00:46:52.000villages and towns offer a wide range of

00:46:54.319activities to experience

00:46:56.079from drinking to fight clubs to sex and

00:46:58.400card games

00:46:59.200there's a lot to see and do but probably

00:47:01.440one of the most exciting activities

00:47:03.200has to be the refined monster hunting

00:47:05.280contracts

00:47:06.800these contracts while present in the

00:47:08.560past two games are much more expansive

00:47:10.720this time around

00:47:11.920letting players immerse themselves in

00:47:13.440the fantasy of hunting down a dangerous

00:47:15.440mythological beast

00:47:16.800typically when a player finds a notice

00:47:18.640board posting for a monster

00:47:20.160there's some vague hint about what could

00:47:22.240be causing the commotion

00:47:23.599like a rough description of the creature

00:47:25.119from a witness and it's up to the player

00:47:27.119to uncover the truth

00:47:28.559using their new witcher senses to

00:47:30.240observe crime scenes and gather clues

00:47:32.640and then cross-checking those clues with

00:47:34.240information in the bestiary

00:47:36.079after identifying the creature the

00:47:37.680player can then prepare for battle

00:47:39.119and craft the necessary potions and oils

00:47:41.119prior to luring it in

00:47:42.480it's an extremely well done part of the

00:47:44.160game and allows players to really

00:47:45.839familiarize themselves with the

00:47:47.200different enemies that the game has to

00:47:48.480offer

00:47:49.839and provides a nice break from having to

00:47:51.440find frying pans for old ladies

00:47:53.680another great new activity is treasure

00:47:55.520hunting more specifically

00:47:57.280hunting down the diagrams to the rare

00:47:59.280and powerful witcher armor

00:48:01.440these diagrams are hidden all over the

00:48:03.359game and are required in order to craft

00:48:05.359some of the coolest looking armor sets

00:48:07.680though it's no easy task as they're

00:48:09.920sometimes guarded by some powerful

00:48:11.520enemies

00:48:12.480and will require a significant amount of

00:48:14.240rare resources to craft

00:48:15.760and that's assuming that the player

00:48:17.119manages to successfully find the right

00:48:18.800armorer and blacksmith

00:48:20.000to take on the job finally there's gwent

00:48:22.800gwenz is a card game

00:48:24.319based heavily on the many characters and

00:48:26.000creatures of the witcher's lore

00:48:27.920the rules are simple players take turns

00:48:30.000placing down cards to increase their

00:48:31.440point total

00:48:32.240and the player with the most points at

00:48:33.599the end of a round wins

00:48:35.760the catch is that players are only given

00:48:37.680a total of 10 cards by default to use

00:48:39.680throughout the entire game

00:48:41.520so they need to carefully choose when to

00:48:43.280play certain cards to maximize their

00:48:44.960score and best their opponent

00:48:46.800it can get very complex especially when

00:48:49.040you start getting into talking about the

00:48:50.559different deck types

00:48:51.680weather cards and the like but the

00:48:54.000general takeaway here is that the

00:48:55.440minigame is so addictive that it's easy

00:48:57.440to get lost challenging every barkeep

00:48:59.280across the game world and completely

00:49:00.960neglecting your lost destiny daughter

00:49:03.440in fact the minigame turned out to be so

00:49:05.520popular among fans that cd projekt even

00:49:07.839sold real card decks for fans to enjoy

00:49:09.839at first

00:49:10.480and would later develop a standalone

00:49:12.240gwent game with a few tweaks to make it

00:49:14.240more competitive

00:49:15.599with gwent treasure hunting lots of

00:49:17.760different quest lines and monster

00:49:19.359contracts

00:49:20.079there's a lot to see and do throughout

00:49:21.760the witcher 3's wide reaching landmasses

00:49:24.400but the big map isn't the only thing

00:49:26.240that's changed the witcher 3 also sees

00:49:28.480some important updates to its combat

00:49:30.079mechanics as well

00:49:32.000using the witcher 2 as a jumping off

00:49:33.760point the witcher 3's combat is built to

00:49:35.760be more streamlined and fluid

00:49:37.760with a wider camera view and more

00:49:39.680animations built in to help geralt

00:49:41.200attack enemies around him regardless of

00:49:42.880his starting position

00:49:46.160the controls remain mostly the same with

00:49:48.319designated keys for light attacks heavy

00:49:50.480attacks and blocking

00:49:51.839but pairing has been reworked with more

00:49:53.760of a risk reward mentality

00:49:56.720requiring players to tap the block key

00:49:58.559right as an enemy's health bar glows to

00:50:00.480perform a counter attack

00:50:05.920other changes include faster dodging a

00:50:08.240more responsive target system

00:50:10.240and the removal of cinematic takedowns

00:50:12.559opting for

00:50:13.280integrated critical kills instead

00:50:17.920the game's science have also seen

00:50:19.280another update this time

00:50:21.040reconfiguring the urine sign to create

00:50:22.960an area of effect

00:50:24.160that slows down hostiles caught within

00:50:29.850[Applause]

00:50:31.359additionally the axi sign no longer

00:50:33.760turns enemies against each other by

00:50:35.440default

00:50:36.400and instead is used to stun enemies

00:50:39.599signs can also be upgraded to behave

00:50:41.280completely differently like

00:50:42.880turning igni into a sort of flamethrower

00:50:44.960letting players fine-tune them to fit

00:50:46.800their playstyle

00:50:48.319the game's alchemy system was also

00:50:50.079changed making it so potions only need

00:50:52.319to be crafted once and

00:50:54.400simply meditating will automatically use

00:50:56.400common resources to refill any

00:50:58.240previously crafted potions or oils

00:51:00.880this encourages players to experiment

00:51:02.559more with the many different potions and

00:51:04.240oils found in the game

00:51:05.520an aspect of the past two games that

00:51:07.599while useful on occasion

00:51:09.119was easy to overlook as always players

00:51:12.000can expect a robust list of player

00:51:13.760upgrades as well

00:51:14.960with four distinct categories based on

00:51:17.119geralt's various core abilities

00:51:19.599but instead of allowing players to use

00:51:21.520all these upgrades at once

00:51:22.880the witcher 3 forces players to choose

00:51:24.800only a few

00:51:26.000and stacking similar colored upgrades

00:51:28.319together in the same column will help to

00:51:30.079boost your effectiveness

00:51:31.280alongside a similar system for the

00:51:33.040mutagens

00:51:34.960other changes introduced in the game

00:51:36.559include simplified inventory screens

00:51:38.720weapon and armor durability a new

00:51:41.119resource crafting menu

00:51:42.880and new player gadgets like a crossbow

00:51:45.599to drop

00:51:46.160flying monsters out of the sky

00:51:50.640overall the witcher 3 goes well out of

00:51:52.880its way to deliver the absolute

00:51:54.559ultimate witcher experience this is a

00:51:57.119game that was very much made for

00:51:58.960fans by fans and that dedication quickly

00:52:02.079paid off

00:52:03.119as the game achieved incredibly high

00:52:04.720reviews from almost every single major

00:52:06.880outlet

00:52:07.839with some even claiming it to be one of

00:52:09.760the greatest video games of all time

00:52:12.400the game went on to win many game of the

00:52:14.319year awards in 2015

00:52:16.400beating out other high-profile titles

00:52:18.079from that year including bloodborne

00:52:19.839fallout 4 and metal gear solid 5. sales

00:52:22.960also far exceeded expectations

00:52:25.200with well over 1.5 million pre-orders

00:52:27.839placed before the game was even finished

00:52:30.000and upwards of over 30 million units

00:52:32.079having been sold up to this date

00:52:36.160but before players could even digest it

00:52:38.319all cd projekt red were already hard at

00:52:40.640work adding more content to the game

00:52:42.880including constant technical

00:52:44.480improvements bug fixes

00:52:46.240and a long list of new features

00:52:48.640including the return of the barbershop

00:52:50.240from the witcher 2

00:52:51.440a storage chest to stow excess gear and

00:52:54.319of course

00:52:55.040the first of two planned expansions to

00:52:57.119the game's campaign

00:52:58.720the first expansion titled the hearts of

00:53:00.960stone released back in october of 2015

00:53:04.240and adds a new series of quests to

00:53:05.839experience in the northeastern edge of

00:53:07.680the velen map

00:53:09.200in this quest geralt accepts a contract

00:53:11.200from a noble bin von evereck

00:53:13.119to kill a beast in a nearby sewer system

00:53:15.760but after discovering this to be a trick

00:53:17.680geralt is captured and forced to make a

00:53:19.440deal with a mysterious man

00:53:20.960in exchange for three impossible to

00:53:22.960fulfill wishes

00:53:24.480it's a fantastic addition to the game's

00:53:26.079narrative and even features some nice

00:53:27.920appearances from old classics like the

00:53:29.599medic shawnee but at the same time

00:53:31.440it doesn't add too much new to the game

00:53:33.599either with only a few new enemy types

00:53:36.319and

00:53:36.559a new upgrade system for things like

00:53:38.319swords and armor runes

00:53:39.920about a year later cd projekt red

00:53:42.079released their second

00:53:43.200and final expansion for the witcher 3 an

00:53:45.920expansion

00:53:46.559so big and full of new content that it

00:53:48.720could probably serve as its own

00:53:50.079standalone release

00:53:51.680the expansion titled blood and wine

00:53:53.680follows geralt's journey to the kingdom

00:53:55.119of tucson

00:53:56.000as he investigates a mysterious murder

00:53:57.839mystery

00:53:59.040unlike the first expansion blood and

00:54:00.880wine introduces a

00:54:02.160massive new environment to explore

00:54:04.319complete with a ton of new weapons

00:54:06.240armor some new enemies and most notable

00:54:08.800of all

00:54:09.440a homestead called corvo bianco that

00:54:12.079could be upgraded with new places to

00:54:13.760display weapons

00:54:14.720armor and grow helpful resources it's a

00:54:17.680way more ambitious addition to the game

00:54:19.760and also provides an ultimate conclusion

00:54:21.760to geralt's adventures

00:54:23.440making any future titles starring the

00:54:25.359character even more unlikely

00:54:28.319like with the base game the fan and

00:54:30.000critical reception for these expansions

00:54:31.680was incredibly positive

00:54:33.280with many praising it for its great

00:54:34.960quest design and well-implemented new

00:54:36.880features

00:54:38.079it also set a new precedent for video

00:54:40.160game expansions

00:54:41.599and is the subject of frequent

00:54:43.040comparisons when considering what

00:54:44.640exactly a video game expansion should be

00:54:47.119collectively the witcher 3 is considered

00:54:49.280to be a masterpiece

00:54:51.040cd projects magnum opus and many began

00:54:53.760to recognize the development studio as

00:54:55.359one of the absolute best

00:54:56.799in the entire industry but the sentiment

00:54:59.119would be short-lived

00:55:00.400as the studio finally would part ways

00:55:02.400with their beloved witcher trilogy

00:55:04.400and move on to a completely new ip

00:55:12.720back in 2012 prior to the witcher 3's

00:55:15.440formal announcement

00:55:16.640cd projekt unveiled a brand new passion

00:55:19.040project that for the first time

00:55:20.960was not related to the witcher series at

00:55:22.960all

00:55:24.079it instead was based on an old tabletop

00:55:26.480board game called cyberpunk

00:55:28.559and would offer a new challenge for the

00:55:30.400studio as they attempted to try on a new

00:55:32.480style

00:55:33.119and new perspective the project

00:55:35.920eventually went quiet as hype for the

00:55:37.680witcher 3 began to emerge and boil over

00:55:40.240and as the years went on many feared cd

00:55:42.480projects had thrown the idea out

00:55:44.880but finally in 2018 cyberpunk was back

00:55:47.599in the headlines with a new trailer and

00:55:49.599a follow-up gameplay reveal that

00:55:51.200demonstrated a significant departure

00:55:53.119from their past work

00:55:54.960the game was set to be completely first

00:55:56.960person with an

00:55:58.079increased focus on using firearms and

00:56:00.000special hacking abilities and the

00:56:02.079narrative would be structured

00:56:03.359even more strongly around player choice

00:56:05.359ensuring that no two players had the

00:56:07.200same gameplay experience

00:56:09.359by the time of the reveal the

00:56:10.720development team at cd projekt red

00:56:12.480had been completely engulfed by their

00:56:14.079work on cyberpunk with staff

00:56:16.000size again seeing a huge increase and

00:56:18.720major talent like keanu reeves being

00:56:20.640signed on to play critical roles in the

00:56:22.400campaign

00:56:23.599and after a number of disappointing

00:56:25.359delays cd projekt red

00:56:27.280finally released their fourth and most

00:56:29.520recent game

00:56:30.400cyberpunk 2077 but

00:56:33.520unlike the witcher 3 cyberpunk wasn't

00:56:36.079met with resounding praise

00:56:37.599in fact it was met with a lot of

00:56:39.440controversy with many players on older

00:56:41.680consoles like the ps4

00:56:43.119suffering from an insurmountable amount

00:56:44.960of technical issues

00:56:46.319so despite its positive reviews from

00:56:48.319industry professionals

00:56:49.599cyberpunk had left an unfamiliar stain

00:56:51.839on cd projekt's reputation

00:56:54.000and at least for the next year or so

00:56:56.319fixing the game and cleaning it up will

00:56:58.079likely be

00:56:58.720their bigger focus

00:57:02.000overall the witcher video game franchise

00:57:04.079has underwent an incredible journey

00:57:06.400what started as a niche fantasy story

00:57:08.640from poland has been transformed into

00:57:10.640one of the biggest

00:57:11.599most recognizable role-playing video

00:57:13.359games in recent history

00:57:15.280and it's forever changed the way

00:57:17.119developers look at creating open world

00:57:18.880experiences

00:57:20.720the series is the perfect example of

00:57:22.480both graphical and gameplay evolution

00:57:25.040with the witcher 1 showing what's

00:57:26.799capable when immense passion is met with

00:57:29.040technical and monetary limitation

00:57:31.440the witcher 2 being a sort of

00:57:33.280acknowledgement of poor gameplay

00:57:34.720mechanics and an attempt to fix them

00:57:36.799and the witcher 3 being the ultimate

00:57:38.960refined package

00:57:40.559fully delivering on the promises that

00:57:42.079the studio had always sought to deliver

00:57:44.079the game series has been so successful

00:57:46.000even that netflix has been working on

00:57:47.839their own exclusive television show

00:57:50.079with season 2 set to release sometime

00:57:52.160later this year

00:57:53.280but now with geralt's story having been

00:57:55.520officially concluded in both the games

00:57:57.520and the books what's really left for the

00:57:59.760series other than the show

00:58:01.839there have been some murmurs of a new

00:58:03.520game centered around geralt's

00:58:05.280adopted daughter siri which seems like

00:58:07.440the logical next step considering she

00:58:09.119was playable at some points in the

00:58:10.480witcher 3.

00:58:11.760so it'll be interesting to see how fans

00:58:13.760will react to a witcher game that

00:58:15.359doesn't star its most popular character

00:58:18.319but what do you guys think which witcher

00:58:20.400game was your favorite and where do you

00:58:22.160think the series should go next

00:58:23.920let me know in the comment section if

00:58:25.920these games interest you in any way and

00:58:27.359you want to give them a try

00:58:28.400be sure to check out the links i

00:58:29.599provided in the description if you act

00:58:31.760fast you can get the original witcher

00:58:33.280game completely free through the gog

00:58:35.040galaxy app right

00:58:36.000now consider it a gift for making it

00:58:37.599this far in the video and of course

00:58:39.599don't forget to like and subscribe for

00:58:41.359more videos posted every week

00:58:52.890[Music]

00:59:02.839so

00:59:33.050[Music]

00:59:36.440[Applause]

00:59:37.390[Music]

00:59:47.090[Applause]

00:59:51.680you

GameThe Witcher 3: Wild Hunt

2015-05-18 92

GameThe Witcher 2: Assassins of Kings Enhanced Edition

2012-04-16 88

GameThe Witcher: Enhanced Edition Director's Cut

2008-09-16 86

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