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  • The Completionist

It Takes Two | The Completionist

https://www.youtube.com/watch?v=kovcSn7eB8s

The Completionist UCPYJR2EIu0_MJaDeSGwkIVw

Josef Fares teams up with Hazelight Studios to bring another artistic and passionate creation from his mind. Just announced as the Game of the Year, It Takes Two takes you on a personal adventure with a friend to give a truly unique co op experience.

Let me know what you thought about my It Takes Two review!

Subscribe: http://bit.ly/SubscribeThatOneVideoGamer
Completionist Merch: www.thecompletionist.com
Support Our Patreon: https://Patreon.com/TheCompletionist

Embark on the craziest journey of your life in It Takes Two, a genre-bending platform adventure created purely for co-op. Invite a friend to join for free with Friend’s Pass and work together across a huge variety of gleefully disruptive gameplay challenges. Play as the clashing couple Cody and May, two humans turned into dolls by a magic spell. Together, trapped in a fantastical world where the unpredictable hides around every corner, they are reluctantly challenged with saving their fractured relationship.

Master unique and connected character abilities in every new level. Help each other across an abundance of unexpected obstacles and laugh-out-loud moments. Kick gangster squirrels’ furry tails, pilot a pair of underpants, DJ a buzzing night club, and bobsleigh through a magical snow globe. Embrace a heartfelt and hilarious story where narrative and gameplay weave into a uniquely metaphorical experience.

It Takes Two is developed by the award-winning studio Hazelight, the industry leader of cooperative play. They’re about to take you on a wild and wondrous ride where only one thing is for certain: we’re better together.

Opening 0:00
Intro 2:28
It Takes putting money where your mouth is 6:54
It Takes more than love 11:54
It takes pride and passion 18:13

Our partnership with G Fuel keeps this channel going. Please visit the following link to get your G Fuel today and make sure to use code "Completionist" https://gfuel.ly/3gdaQ1c

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TOVG is composed of:
Jirard Khalil - Creator/Executive Producer/The Guy Who Completes Everything https://twitter.com/Completionist
Jacque Khalil - Producer / Financing Department https://twitter.com/jkhalil
Patrick Stenglein - Showrunner/Lead Editor https://twitter.com/loadingpat
Michael Barryte - Creative Director https://twitter.com/belatedmedia https://www.youtube.com/user/belatedm...
Frazier Perez-Yadon - Producer/Business Operations https://twitter.com/Frazierdeanpy
Alex Faciane - Creative Consultant https://twitter.com/FacianeA
Ruby Guest - Associate Producer
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Cameron Daxon - Writer
Allen Barstow - Writer
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Watch more game reviews like my It Takes Two review on my channel below. | The Completionist
https://www.youtube.com/c/ThatOneVide...

#ItTakesTwo #Multiplayer #CoOp #EA
Captions

00:00:00.080in the 2000 film zuzu a young boy flees

00:00:04.080war-torn beirut to live with his

00:00:06.000grandparents in sweden after his

00:00:07.839immediate family is killed by an

00:00:09.519explosion his journey is defined by

00:00:11.759magical realism heartbreak and the

00:00:14.240realization that loving those around you

00:00:16.320is the best way to honor those you've

00:00:18.320lost it's a beautiful movie made by an

00:00:21.279incredibly passionate man joseph ferris

00:00:24.400you might know him as just the the

00:00:26.400oscars guy from the game awards but

00:00:28.240joseph is an incredible advocate for

00:00:30.400innovation in the games industry and

00:00:32.079with it takes two joseph and hayes light

00:00:34.480expand on themes that are present in all

00:00:37.120of joseph's previous work the result is

00:00:39.760a celebration of games as a medium and

00:00:42.239also something that reinforces the

00:00:43.920simple joy of the human connection hey

00:00:46.559everyone and welcome to an all new

00:00:48.320episode of the completionist where we

00:00:50.480don't just beat the games we complete

00:00:52.719them it's game of the year time 2021 was

00:00:55.920wild but somehow we received a ton of

00:00:58.879great games all things considered

00:01:01.199one of my favorites is the one i'm

00:01:02.800talking about today it takes two now i

00:01:05.920was lucky enough to play a few hours of

00:01:08.159this game with its creator joseph ferris

00:01:10.880before the game came out earlier this

00:01:12.960year in fact way before it came out

00:01:15.280just so happens that not only did it

00:01:17.119takes to clean house at the game awards

00:01:19.439a couple days ago it won game of the

00:01:21.840year

00:01:22.880completing it takes two after meeting

00:01:25.280joseph has been an utterly inspirational

00:01:27.920experience for me and beyond that the

00:01:30.320game is just a blast

00:01:32.159so grab your partner or a friend or some

00:01:35.119rando off the street and join me as i

00:01:38.000complete it takes two

00:01:40.799yes

00:01:45.680all glory goes to the winner

00:01:58.799game over

00:02:02.880wake up

00:02:05.680last one standing twins

00:02:29.520so when did this

00:02:31.200become better than this it's strange to

00:02:34.000even say but there are people who watch

00:02:36.080the show who don't know the joy of split

00:02:38.959screen multiplayer these days when most

00:02:41.280people think of multiplayer they think

00:02:43.040of playing online in a free-to-play

00:02:45.040death match where sometimes the only

00:02:47.040interaction with the friend is through

00:02:48.879seeing their gamer tag or being streamed

00:02:51.200at to focus on the objective but to me

00:02:53.840some of my favorite multiplayer memories

00:02:55.760are tied up with rubbing elbows with my

00:02:58.319brother or my best friend or my partner

00:03:00.560sharing a screen working together to

00:03:02.400accomplish something simply feels good

00:03:05.440whether online or in person experiencing

00:03:08.480novelty something totally new with a pal

00:03:11.680is a core design ethos for haze light

00:03:14.239studio and its founder looking at

00:03:16.480joseph's games released over the past

00:03:18.159few years it is easy to notice a pattern

00:03:20.7202013's brothers a tale of two sons spins

00:03:24.159a compelling fantasy tale and also

00:03:26.400features a completely unique control

00:03:28.560scheme 2018's a way out tells not only a

00:03:31.519classic prison escape story it does so

00:03:34.239in a revolutionary way basically asking

00:03:36.799players to embody roles in an

00:03:38.720interactive movie it takes to blend

00:03:41.280these two games together to create an

00:03:43.599action platformer that can only be

00:03:46.080completed with another person with split

00:03:48.000screen couch co-op or online no ai

00:03:51.440companions here folks just me a partner

00:03:54.799in our combined wits joseph is

00:03:57.200incredibly passionate about how story

00:03:59.439and gameplay interact and that is

00:04:01.519evident everywhere in intakes 2. this

00:04:03.840game is designed from the ground up to

00:04:05.599feature two players working together to

00:04:08.239accomplish their goals so the plot

00:04:10.319naturally does so as well cody and may

00:04:12.560are a couple in the process of splitting

00:04:14.400up a painful divorce is in the works and

00:04:17.199their daughter rose is absolutely

00:04:19.280devastated rose makes a wish and with

00:04:21.680the help of a magical book of love her

00:04:24.000parents find themselves trapped inside

00:04:26.160these dolls the only way to get back

00:04:28.720into their bodies is by working together

00:04:31.199but their personal issues affect

00:04:33.280everything they encounter now i've

00:04:35.120always loved how different developers

00:04:37.040interpret how story and gameplay can

00:04:39.199interact with each other in it takes two

00:04:41.600the two concepts are inextricable the

00:04:43.919story can only progress when players are

00:04:46.560totally in sync even if the characters

00:04:49.199are constantly at odds cody and may

00:04:51.680certainly have chemistry but it is easy

00:04:54.160to see why their marriage is on the

00:04:56.320rocks joseph calls this game a rom-com

00:04:59.280game and it totally earns that

00:05:01.199distinction when hayes light was working

00:05:03.039on this game joseph wondered why no

00:05:05.440other studios were making games that

00:05:07.759used this concept so he went ahead and

00:05:10.479with his team did it themselves you

00:05:12.400would think completing a game like this

00:05:13.840might be difficult because of server

00:05:15.280issues but i played this locally with my

00:05:17.360girlfriend for a bit and then i played

00:05:18.960the rest of the game with my editor pat

00:05:20.960and we were played this entire game

00:05:22.720remotely on our ps5 with no problems

00:05:26.320whatsoever it takes two is a 3d

00:05:28.800platformer so if you know me you know i

00:05:31.600was basically in heaven from the moment

00:05:33.360i started completing it players control

00:05:35.520either cody or may and progression is

00:05:38.000simple make it from one end of a level

00:05:40.000to the other one twist is that there are

00:05:41.919new mechanics to master in almost every

00:05:44.240one of the nine chapters it's an

00:05:46.240incredible accomplishment that in nearly

00:05:48.080every level we had to learn how to do

00:05:50.160something new and cool to get where we

00:05:52.800needed to go this might sound confusing

00:05:55.120but everything is incredibly intuitive

00:05:58.080even for people who haven't played a ton

00:06:00.319of games before it feels very easy to

00:06:02.880learn very pick up and play one of hayes

00:06:05.520light's goals was to make a game that

00:06:07.120could be satisfying for gamers new and

00:06:09.440old and the fact that the controls are

00:06:11.520simple help them accomplish that goal

00:06:14.080even with all the different mechanics

00:06:15.680being thrown around players never have

00:06:17.520to keep more than a handful of concepts

00:06:19.759in mind at any given moment truthfully

00:06:22.800it feels like this game was designed for

00:06:25.280me and a friend to complete a 3d

00:06:27.600platformer that i have to complete with

00:06:30.160another person i know i can sometimes

00:06:32.240sound like a broken record spiraling

00:06:34.000into sadness about forcing myself to do

00:06:36.639multiple playthroughs of a massive rpg

00:06:39.039for no reason but hey

00:06:41.120it's the end of an incredibly long year

00:06:43.440one that i've worked really hard during

00:06:45.680and i deserve a treat so if the universe

00:06:47.680throws me a bone with an easy completion

00:06:49.680experience like it takes two i'll

00:06:52.080take it

00:06:56.240it takes two is a master class of a

00:06:59.199studio planting a flag in the sand and

00:07:01.680saying

00:07:02.479this is what we stand for every element

00:07:05.360of how the game is presented ties back

00:07:08.000into the central theme of getting people

00:07:10.240together in this case literally the

00:07:12.720magical realism serves to push the

00:07:14.639two-player characters forward as rose's

00:07:16.880childhood toys and games turn into

00:07:19.280actual obstacles for cody and may every

00:07:22.560small argument or snippy comment becomes

00:07:25.360something they must overcome as a team

00:07:28.639through the magic of metaphor now one of

00:07:30.960the main reasons why i really wanted to

00:07:32.720complete it takes two this year was

00:07:34.319because i was fortunate enough to

00:07:36.560interview joseph and play a few hours

00:07:39.039with him earlier this year as the

00:07:41.280pandemic has stretched on and on and on

00:07:43.840and on it takes to has become notable

00:07:46.160not only because it's a delight to play

00:07:48.240but because of its deeper themes ask

00:07:50.560anyone who's been stuck in the same

00:07:52.080house with their partner for nearly the

00:07:54.000last two years it can be really tough on

00:07:56.400everyone and even though the tone of it

00:07:58.319takes two is sort of all over the place

00:08:00.720something about the characters arguing

00:08:02.400with each other and then being reminded

00:08:04.319why they fell in love in the first place

00:08:06.479really struck a chord with me it takes

00:08:08.560two was even recognized by the game

00:08:10.400awards this year in several categories

00:08:12.960and though joseph would be the first to

00:08:14.720say that award shows are stupid it's

00:08:17.680very cool to see a pure co-op game that

00:08:20.479takes big design swings among a bunch of

00:08:24.000single-player aaa titles to me it stands

00:08:27.360out because this is an incredibly

00:08:29.360cohesive game it takes two's narrative

00:08:31.840is about a child's view of her parents

00:08:34.640fractured relationship but it is hardly

00:08:37.120a kid's game even though most of the

00:08:39.440action takes place inside exaggerated

00:08:42.000versions of household objects like a

00:08:44.080kaleidoscope or a tool shed there is a

00:08:46.959lingering feeling that everything is a

00:08:49.360little messed up from the very beginning

00:08:51.519the daughter rose just wants her parents

00:08:53.519to fall back in love but isn't aware of

00:08:56.240the full nature of their eternal

00:08:57.839struggles the way this entire narrative

00:08:59.920is framed allows it to be both a fun

00:09:02.080fairy tale and a weirdly sharp look in

00:09:05.279how relationships can be sour amazingly

00:09:08.320these concepts are reinforced at every

00:09:11.440turn through level design and game

00:09:13.519mechanics hazelite wanted people to

00:09:15.760connect and communicate as they played

00:09:17.839cody and may can only progress in the

00:09:19.760story by doing the same from the very

00:09:22.000first few puzzles where the couple carry

00:09:24.000a hammer and nail it becomes clear that

00:09:26.880being observant and asking for help is

00:09:29.519key moving through these intricately

00:09:31.440designed spaces made me feel like i had

00:09:33.600been shrunken down and placed into an

00:09:36.160eye spy book and if you don't know what

00:09:38.160an ispy book is you have a lot of

00:09:40.000research to do folks cody and mae's

00:09:42.080house full of random stuff that couples

00:09:44.160collect over the years of living

00:09:45.600together is suddenly being seen with

00:09:48.480fresh eyes everything has been painted

00:09:50.959over with a surreal brush and that level

00:09:53.200design is brilliant it takes two is

00:09:55.839divided into chapters and within each

00:09:58.240chapter are a handful of unique gameplay

00:10:00.720segments some that contribute towards

00:10:02.560completion and some that are simply

00:10:04.720there because the developers wanted

00:10:06.320players to feel a sense of playfulness

00:10:09.040chapters are broken up by discrete

00:10:10.959gameplay mechanics that are only used

00:10:13.279for a few minutes at a time cody and may

00:10:15.760have a few core abilities for most of

00:10:17.839the playtime a double jump a dodge a

00:10:20.640dash and a rope swinging grapple

00:10:23.360thingy but beyond that moves and

00:10:25.839abilities are introduced and discarded

00:10:28.959at an incredible rate hazelite said they

00:10:31.440wanted to make a game they had never

00:10:33.680seen before and overall i think they

00:10:36.480nailed it i found it impressive how each

00:10:38.959new mechanic could legitimately be a

00:10:40.959full game but instead it's just a small

00:10:44.000fragment of the whole piece to go back

00:10:46.399to the hammer and nail cody can carry up

00:10:48.880to three recallable nails that serve to

00:10:51.600hold up platforms or provide points to

00:10:54.480swing off for may these tools are the

00:10:57.040perfect introductory mechanics to help

00:10:59.440reinforce the idea that if players want

00:11:01.920to see the end they've got to work

00:11:04.640together but they disappear after an

00:11:06.959awesome boss fight against a rusty

00:11:09.120toolbox in favor of what are essentially

00:11:12.240two halves of a chemical weapon in the

00:11:14.640next section this idea that new

00:11:16.959mechanics are used just long enough for

00:11:19.279players to get used to them and are then

00:11:21.200tossed out the window happens over and

00:11:24.079over and over again and shows that hayes

00:11:26.560lightfully committed to the idea of that

00:11:29.279novelty it takes two keeps up a great

00:11:32.399pace and the constant focus of this new

00:11:34.720experience could feel like a distracting

00:11:37.120cop-out but it isn't that said there are

00:11:40.160a couple of narrative and design

00:11:41.600decisions that i found

00:11:43.600a little confusing now i don't think

00:11:45.519they detract from my overall takeaway

00:11:47.600but i do have to call out a couple of

00:11:49.040things that completionists might come

00:11:51.279across

00:11:52.710[Music]

00:11:55.440so at the beginning of it takes two it

00:11:57.519seems pretty clear why cody and may want

00:12:00.160a divorce it feels like they are a

00:12:02.000couple who have fallen out of love a

00:12:03.680thing that does happen all the time to

00:12:05.360many people in their lives having a

00:12:07.440child complicates things cody is a

00:12:09.839stay-at-home father who has compromised

00:12:12.320a lot and mae is an incredibly

00:12:14.320hard-working breadwinner the tension is

00:12:16.880right there on the surface and easy for

00:12:18.880players of a certain age who are in

00:12:20.720relationships to identify with for about

00:12:22.959two-thirds of it takes two i was

00:12:24.800extremely on board with the writing and

00:12:26.800characters joseph has a distinct style

00:12:29.279and sense of humor that i really connect

00:12:30.880with one of the first big bosses a old

00:12:33.279vacuum cleaner is defeated by cody and

00:12:35.839may turning the suction arms towards the

00:12:37.839boss's face and sucking out its eyeballs

00:12:40.720until the entire thing explodes it's

00:12:43.120really messed up it was not we were

00:12:44.880expecting at all during this we had to

00:12:47.200dismantle our child's beloved doll as it

00:12:49.920begged us to stop it was horrifying in

00:12:53.040fact most of the game there is an

00:12:54.959undercut of darkness that reminded me of

00:12:57.440classic fairy tales or even movies like

00:13:00.240labyrinth or time bandits sure they are

00:13:02.800billed as family friendly or movies for

00:13:04.720kids but really there is just as much

00:13:07.279there for the adults in the audience as

00:13:08.959well even some of the trophies required

00:13:11.040us to send our characters to their

00:13:12.720deaths like thelma and louising

00:13:14.720ourselves off of a ramp in a tiny car or

00:13:17.120turning cody into a speck of stardust by

00:13:19.839launching him off a seesaw the magical

00:13:22.240talking relationship book dr hakeem who

00:13:24.800may or may not be the cause of cody in

00:13:26.639may being trapped inside dolls has

00:13:29.160extremely sinister vibes he's sort of

00:13:31.839like a latin lover stereotype all of his

00:13:34.720hip gyrations and raised eyebrows back

00:13:36.800and forth from the moment dr akim first

00:13:38.800showed up talking about forcing cody and

00:13:40.880mae to collaborate or be stuck forever i

00:13:43.600was convinced that there would be some

00:13:45.120kind of third act twist where he was

00:13:47.760revealed to be the villain and

00:13:49.360interestingly enough it takes two

00:13:51.680doesn't go this route we found the last

00:13:53.680chunk of it takes two to be both a

00:13:55.120surprising departure from what i thought

00:13:56.720it was setting itself up to be and also

00:13:58.720being exactly what we expected it to be

00:14:01.120or maybe because the ending was exactly

00:14:03.600what we expected it felt completely

00:14:06.160unexpected like yes there are some

00:14:08.480cliches established early on that i was

00:14:10.639totally sure would be subverted only for

00:14:12.959the game to lean into some of those same

00:14:15.040cliches take the snow globe chapter cody

00:14:17.839and may find themselves ice skating and

00:14:19.920exploring a snowbound village turns out

00:14:22.399this chilly little town is inspired by

00:14:25.199the ski trip where cody proposed to may

00:14:28.480and being in this environment reminds

00:14:30.320the couple of what was so special about

00:14:32.800that proposal there are some genuinely

00:14:35.040touching and well-written scenes here

00:14:36.880even though they're just dolls both

00:14:39.040characters are really emotive and

00:14:40.959expressive showing their longing and

00:14:43.120sadness for each other in a way that

00:14:45.279made me think that this relationship

00:14:47.040would need more than just a pep talk to

00:14:49.040be repaired i remember thinking wow i

00:14:51.440can't believe this game is going to deal

00:14:53.360with the reality that sometimes

00:14:55.040relationships just can't be fixed even

00:14:57.360if the couple truly loves each other and

00:14:59.440their child but as the game goes on that

00:15:01.680complexity is blurred and eventually

00:15:04.320dissipates i'm not surprised per se i'm

00:15:07.199not even necessarily disappointed turns

00:15:09.519out dr hakeem was never the secret

00:15:11.839villain or final boss like i thought he

00:15:13.839would be instead his mantra that love

00:15:16.480conquers all turns out to be true and

00:15:19.040kodian may remember why they fell in

00:15:20.959love and remind each other of their

00:15:22.880forgotten passions even if these reveals

00:15:25.440seem to come out of nowhere dr akim has

00:15:27.839the couple's best interest at heart and

00:15:29.839even if he seems like he's trying to

00:15:31.360undercut the couple on their journey to

00:15:33.199self-realization he doesn't he's like

00:15:36.160some kind of guiding force for good

00:15:38.880even if he acts weird and aggressive now

00:15:41.519minor spoilers for the ending if it

00:15:43.040takes two ahead but again if you've seen

00:15:45.279any amount of romantic comedy movies you

00:15:48.320probably have some idea what to expect

00:15:50.000here i do appreciate that the story

00:15:51.759subverts a traditional hollywood ending

00:15:53.839and it doesn't exactly spell out whether

00:15:55.759or not cody and may end up getting back

00:15:57.680together but i think i anticipated just

00:16:00.079a little bit more nuance then again it

00:16:02.320was kind of nice to just have a

00:16:03.920straightforward love story i'll admit

00:16:06.160i've seen my fair share of rom-coms the

00:16:08.959proposal is actually good rey finds in

00:16:11.519made in manhattan is stupidly attractive

00:16:13.600come at me bros so the fact that it

00:16:15.600takes two ends up going the more

00:16:17.360traditional rom-com route shouldn't come

00:16:19.519off as much of a surprise to me now it's

00:16:21.680not a knock against the game i think

00:16:23.600maybe that's why it takes two has

00:16:25.519resonated with people this year everyone

00:16:27.920loves a happy ending even if they aren't

00:16:31.040always realistic and frankly i love this

00:16:33.839game actually manages to tell a cohesive

00:16:36.320story with an actual payoff there's no

00:16:39.120obvious planning for a sequel just a

00:16:41.680fully insulated project that was clearly

00:16:44.480planned out from start to finish and

00:16:46.320looking at joseph's other games they

00:16:48.399excel in depicting the surreal and it

00:16:50.639takes two feels like a natural extension

00:16:52.639of that and really aren't romantic

00:16:54.480comedies one of the most surreal genres

00:16:56.639out there it translates perfectly to

00:16:59.120this game and even if the plot didn't

00:17:00.800end up blowing my mind i still found it

00:17:03.920very satisfying i had a similar

00:17:05.760experience with it takes 2's 25

00:17:07.760mini-games this game is not content to

00:17:09.919just throw new mechanics at the players

00:17:11.839throughout the main chapters there are

00:17:13.600many games sprinkled throughout this as

00:17:15.039well there's a great variety here some

00:17:17.120stuff is simple things i've seen in

00:17:18.640other games whacka cody is basically

00:17:20.880whack-a-mole and there are several

00:17:22.079different types of head-to-head races

00:17:24.000there's even a mini-game that is just

00:17:25.760dead ass chess literally chess you know

00:17:29.120from the queen's gambit but even though

00:17:30.720this mini mini-games are mostly riffs on

00:17:32.640stuff i've seen before i still enjoyed

00:17:34.799them and that's one of the secrets of

00:17:36.320the romantic comedy genre yeah the

00:17:38.559audience has probably seen it all before

00:17:40.960but the way things are presented ends up

00:17:43.280mattering quite a bit the mini games of

00:17:45.440it takes 2 succeed because cody and may

00:17:48.480have cute banter that makes every game

00:17:50.799feel intimate and playful even if we

00:17:53.200have seen this all before the way these

00:17:55.600games are presented makes them feel fun

00:17:57.919even if they aren't original honestly i

00:18:00.480think one of the reasons it takes two is

00:18:02.400such a success for me is that it uses

00:18:04.559the recognizable to create something

00:18:06.559original by remixing and celebrating the

00:18:08.640familiar it takes two has become its own

00:18:11.280classic

00:18:15.120one of my favorite things about playing

00:18:17.039intakes 2 is seeing how joseph echoes

00:18:19.919and re-examines themes from his previous

00:18:22.080works in my interview with him which hey

00:18:24.640if you haven't watched it please do it's

00:18:26.799one of the best interviews i've ever

00:18:28.000done before i do say so myself joseph

00:18:30.480talks about how everyone at hayes light

00:18:32.720is a fan of classic games and that it

00:18:35.120takes two serves as a love letter to

00:18:37.039game design but he also has this sense

00:18:39.120of pride in his previous games that it

00:18:42.160takes to celebrate through easter eggs

00:18:44.240and trophies completing intakes 2 gave

00:18:46.480me a glimpse into what joseph has been

00:18:48.799proud of throughout his career and for

00:18:50.720me this was hugely inspirational and

00:18:53.679reminded me of the passion that is

00:18:55.840necessary to pursue doing what you love

00:18:58.240so another reason i bring up this

00:18:59.760interview is that in conducting it i

00:19:01.919found his pride both infectious and

00:19:04.720inspiring this might sound weird but

00:19:07.679meeting another lebanese arab who

00:19:09.760started in the world of film and found

00:19:12.080his way towards game development it made

00:19:14.720me feel less alone as i started in film

00:19:17.600and ended up in the games industry as

00:19:19.600well

00:19:20.640this is a feeling that not everyone will

00:19:22.720understand but

00:19:24.960i felt real pride in seeing my people

00:19:28.400represented through joseph and

00:19:30.400hazelite's triumphs

00:19:32.080this interview also genuinely put me on

00:19:34.960the road to where i am today and as a

00:19:37.840result of the interview piece it ended

00:19:40.080up becoming one of my main audition

00:19:41.840pieces for g4

00:19:44.080seeing joseph give that the oscar speech

00:19:47.280and then playing it takes two with him

00:19:49.919not long after that

00:19:51.760made me feel like lebanese arabs were

00:19:54.320paving the way to the future in games

00:19:58.160[Music]

00:19:59.280i know it doesn't make sense

00:20:01.039but that's how i feel joseph's

00:20:02.799achievements especially in intakes to

00:20:05.520prove creativity can exist across

00:20:08.080cultural mediums a lebanese arab and a

00:20:10.720swedish studio made a game that is being

00:20:13.280hailed as one of the best of the year

00:20:15.760all over the world and joseph's success

00:20:18.320isn't just limited to him it's a victory

00:20:20.559for anyone who's played this game with a

00:20:22.640partner new to co-op it takes two is

00:20:25.280extremely self-aware and fans of video

00:20:28.400games will recognize some amazing

00:20:30.080references to classic games sharing that

00:20:33.120knowledge with someone new

00:20:34.880is a way to create a bridge to new

00:20:37.360understanding and i honestly love that

00:20:39.280joseph references not only a way out

00:20:41.360with one trophy but actually includes

00:20:43.679himself in the game in one area we could

00:20:46.320climb a stack of pillows and tune an

00:20:48.799antenna to listen to different

00:20:50.559conversations one of those conversations

00:20:53.200is a clip of the creator himself

00:20:55.760slamming the oscars in that well-known

00:20:58.400speech it's rad to hear and another

00:21:00.720example of pride in the finished product

00:21:03.360the fact that it takes two cannot be

00:21:05.200completed without hearing from the man

00:21:07.200who created it puts the focus back on

00:21:09.760the developers now i've said this a

00:21:11.600million times how the game constantly

00:21:14.400introduces new mechanics but the sheer

00:21:16.559delight i felt seeing the game shift

00:21:19.360into something familiar was unparalleled

00:21:22.400a fighting game segment that comes out

00:21:24.480of nowhere and it lasts just long enough

00:21:27.520to not overstay its welcome there are

00:21:29.679references to gauntlet mario kart dance

00:21:32.960dance revolution even the legend of

00:21:35.280zelda the game draws attention to these

00:21:37.600references not to make players roll

00:21:39.440their eyes but because the studio loves

00:21:42.480games and wants to share that love and

00:21:45.360pride and passion with anyone who picks

00:21:48.320up a controller the awareness of every

00:21:51.120design choice reads to me as excitement

00:21:53.840on hazel light's part but it never feels

00:21:56.159distracting even the aforementioned

00:21:58.080fighting game portion doesn't feel

00:21:59.679distracting because two players have a

00:22:01.919role to fulfill my partner may be the

00:22:04.000one battling the squirrel on top of a

00:22:06.000plane but i still have something to do

00:22:08.960the developers recognize that taking the

00:22:10.960controller away from the player would be

00:22:13.440boring and unfun so i still had to steer

00:22:16.400that plane knowing about game culture

00:22:18.720helped hayes like create a game where

00:22:20.799nearly every moment is fulfilling for

00:22:23.360both players which is an incredible feat

00:22:25.840here letting both players get a chance

00:22:28.080to shine throughout our 11-ish hours of

00:22:30.240playtime is maybe the smartest and most

00:22:33.120understated design choice of it takes

00:22:35.280two everyone plays a little differently

00:22:37.760but everyone wants to feel awesome at

00:22:39.679some point and this delivers that

00:22:41.760feeling consistently we didn't even have

00:22:43.919to wait around for each other and even

00:22:45.840the most complicated puzzles never

00:22:47.600stumped us for too long and because we

00:22:50.080never had to wait around for each other

00:22:52.159it felt more fun to explore areas

00:22:54.559together even the most difficult

00:22:56.240platforming section which is a single

00:22:58.000area in the cuckoo clock called hell

00:23:00.080tower we decided to climb it together in

00:23:02.799solidarity the game feels like there's

00:23:05.039constantly this give and take to

00:23:07.200progression that will make any couple

00:23:09.280playing this game feel smart and like

00:23:12.480they're having fun together i think the

00:23:14.559game's best sequences are in that cuckoo

00:23:16.960clock we were always doing something

00:23:18.880together and never had a dull moment

00:23:21.280every action felt necessary like we were

00:23:23.840trading a tool back and forth every set

00:23:26.320piece feels epic looks incredible and

00:23:28.480sounds phenomenal this chapter occurs

00:23:30.960right at the turning point in the story

00:23:32.960and pat and i actually found ourselves

00:23:35.120rooting for our player characters in a

00:23:38.000way that we hadn't been up until that

00:23:40.559point it takes two pulls out all the

00:23:42.960stops around here i could feel the love

00:23:45.760the passion

00:23:47.120pouring out from this labor of love of

00:23:49.039the game from the outset of it takes two

00:23:51.279the question always was whether or not

00:23:52.960this game would deliver on its premise a

00:23:55.200fully co-op game where two players would

00:23:57.840feel fulfilled upon completing it and

00:23:59.919that would seem impossible and of course

00:24:01.840for us completionist it takes two lakhs

00:24:04.080the traditional completion bonus is

00:24:05.600there however

00:24:07.039we both had a fantastic time earning all

00:24:10.40021 trophies was a instant snap and it

00:24:13.360was possible to do so in only one

00:24:15.600playthrough there really is something

00:24:17.760here for everyone from people who play

00:24:20.000games for a living to those who just

00:24:21.919want to explore a really well designed

00:24:24.080world hazelite purposely made the

00:24:26.400completion process relatively simple but

00:24:28.960that doesn't mean doing so

00:24:31.039isn't satisfying

00:24:33.039intakes 2 reminded me of what it takes

00:24:35.440to be a trailblazer in this industry

00:24:38.080joseph ferris and hayes light pulled out

00:24:40.080all the stops for this game it's funny

00:24:42.559it's fun it's therapeutic and sharing it

00:24:45.120with another person is a wonderful way

00:24:47.600to share that love and passion that goes

00:24:50.559into creating games with a loved one

00:24:52.880completing this game with another person

00:24:54.640feels necessary especially in this weird

00:24:58.400crazy time when everyone is just cut off

00:25:01.200from each other it takes two wants to

00:25:04.080bring people together and i genuinely

00:25:06.400think that is beautiful

00:25:08.559whether you've been playing games for a

00:25:10.480long time or you're introducing them

00:25:12.640recently it takes two wants to meet you

00:25:15.520there

00:25:16.320completing it is well within the grasp

00:25:18.640of anyone especially if you have a

00:25:20.640partner by your side willing to go that

00:25:22.960extra distance so with that in mind guys

00:25:26.159i give this game my completionist rating

00:25:28.640of complete it

00:25:31.090[Music]

00:25:34.480complete

00:25:36.290[Music]

00:25:58.400you

GameIt Takes Two

2021-03-26 88

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