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  • Lance McDonald

P.T. Unseen Content - Silent Hill Full Map Explored - Town and Streets Area

https://www.youtube.com/watch?v=DHLPRrPXaPo

Lance McDonald UCkCGO21T72E2hcJyBNzM1gA

❤Patreon:
Captions

00:00:02.160[Applause]

00:00:15.560[Music]

00:00:17.970at the end of PT we see our protagonist

00:00:21.490step out into the streets of Silent Hill

00:00:23.830in a revelatory cutscene which is in

00:00:26.140fact entirely rendered in real time by

00:00:28.360the PlayStation 4 hardware

00:00:31.860sadly the cutscenes soon ends and we

00:00:35.050never get to visit and explore those

00:00:36.760streets for ourselves our experience

00:00:38.950having been rather limited mostly to the

00:00:40.720games looping hallway but what if there

00:00:42.910were a way to break out from that loop

00:00:44.800hello everyone my name is Lance and

00:00:46.870today we are going to escape from pts

00:00:48.970endless hallway and step out into Kojima

00:00:51.610Productions renditions of the streets of

00:00:53.800Silent Hill

00:01:08.320to explain how this is achieved the game

00:01:10.720engine used by PT is able to cleverly

00:01:13.480link together separate map files to

00:01:15.460create the illusion of an endless loop

00:01:17.820by changing the code involved in this

00:01:20.530process I was able to seamlessly connect

00:01:22.870Petey's familiar starting room to the

00:01:25.090map file used for the ending cinematic

00:01:29.850unfortunately this area is not meant to

00:01:31.870be traversed by the player character and

00:01:33.729thus it has no collision information and

00:01:35.830we immediately fall through the ground

00:01:37.300interestingly this causes Lisa to appear

00:01:40.210and reset the game

00:01:41.770I find it fairly amazing that the

00:01:49.840developers actually accounted for us

00:01:51.670finding a way to break out of bounds and

00:01:54.009created an event to handle it in such a

00:01:56.200way rather than just having us fall

00:01:58.150endlessly so in order to circumvent this

00:02:02.470I patched the game in a way that causes

00:02:04.300the player character to float just a

00:02:06.430small distance above the ground at all

00:02:08.320times with this done we can safely for

00:02:13.209the first time ever explore the streets

00:02:15.489of Silent Hill as they appear in PT

00:02:24.910one of the first things we come across

00:02:26.260here is the trail which we also saw the

00:02:28.930protagonist following in the cinematic

00:02:48.260this ends in a small puddle and the main

00:02:50.780open streets stretch out ahead of us to

00:02:56.750the left is a fairly detailed area

00:02:58.519outside of a massive apartment building

00:03:03.590[Music]

00:03:15.819up on the highest level of the fire

00:03:17.799escape we can even see a potted plant

00:03:20.639looking down from up here helps us

00:03:23.079really appreciate the amount of detail

00:03:24.819that went into building the area

00:03:36.300on the opposite side of the road is a

00:03:38.800fenced off parking area with a few cars

00:03:40.930left unattended among other things

00:03:43.200[Music]

00:04:07.290[Music]

00:04:17.670[Music]

00:04:41.830[Music]

00:04:53.159all throughout the silhouette of water

00:04:55.870towers across the rooftops at night

00:04:57.699communicates silent hill's archetypical

00:04:59.919heavy and oppressive atmosphere

00:05:15.360returning to street level we can

00:05:17.500continue exploring down the main road

00:05:19.960[Music]

00:05:22.320miscellaneous clutter lines the streets

00:05:24.460to make sure every area looks somewhat

00:05:26.410unique as is common in Silent Hill

00:05:38.020there's a perpetual feeling of the

00:05:39.940entire world both being under

00:05:41.920construction and long since abandoned

00:05:44.110the street signs roadblocks and

00:05:46.420scaffolding throughout helped to create

00:05:48.040this unwelcoming atmosphere

00:05:51.880[Music]

00:06:04.690[Music]

00:06:17.500[Music]

00:06:21.250a larger unique structure is placed up

00:06:23.470against the building on the other side

00:06:24.580of the road with a potted plant sitting

00:06:26.230on top

00:06:26.840[Music]

00:06:46.420up ahead is a slightly more richly

00:06:48.340detailed area

00:06:49.810[Music]

00:06:52.380a few more vehicles are placed along the

00:06:54.420road accompanied by some signage beyond

00:07:05.160this is some more plant life from Lodge

00:07:07.620trees down to tiny plants growing

00:07:09.630through the gaps in the pavement

00:07:14.340[Music]

00:07:31.209the distant lamplight and structures

00:07:33.860seen from here suggesting that we're

00:07:35.509getting closer to the end of this street

00:07:36.979now

00:07:55.730[Music]

00:08:16.800the pavement has a reflective element

00:08:19.270when the flashlights beam hits it just

00:08:20.800right the layout of each apartment

00:08:23.890building is somewhat unique as well with

00:08:25.870the fire escapes and air conditioners

00:08:27.550being hand placed to avoid repetition

00:08:35.630[Music]

00:08:40.279coming to the end of the main road

00:08:42.329brings us to a fence with a tree

00:08:43.919powerlines and a car on the opposite

00:08:45.990side

00:08:53.010[Music]

00:09:14.850[Music]

00:09:21.460[Music]

00:09:28.400crossing the road pass through this

00:09:29.930fence there are simply more apartment

00:09:31.640buildings with decorative features

00:09:33.260similar to what we saw earlier

00:09:34.480[Music]

00:09:41.320[Music]

00:09:48.339continuing down the road we come to pass

00:09:50.810under a large bridge

00:10:00.340[Music]

00:10:28.019and finally making our way through here

00:10:30.420brings us to the end of the area with

00:10:32.040nothing further beyond I found it fairly

00:10:34.739amazing to have a chance to explore a

00:10:36.480somewhat entirely new physical space in

00:10:39.179PT something handcrafted by the team at

00:10:42.300Kojima Productions while in-house at

00:10:44.279Konami as an official part of the

00:10:46.259mainline Silent Hill series well there's

00:10:49.170no way to be sure what the future holds

00:10:50.790this may be the final canonical

00:10:53.040rendition of Silent Hill ever to exist

00:10:55.139so I hope you feel that I helped in some

00:10:57.509way today by giving you a chance to

00:10:59.369explore along with me if you did enjoy

00:11:01.290the video feel free to subscribe and hit

00:11:03.149the like button and you might consider

00:11:04.769taking a look at the description below

00:11:06.239to find a few ways to follow and support

00:11:08.160my work going forward I'm always working

00:11:10.230on showing you something new from games

00:11:11.939that mean a lot to me and I hope might

00:11:14.220also mean something to you as well

00:11:15.629either way thank you for watching I'll

00:11:17.519see you next time

00:11:21.020[Music]

GameSilent Hill 2

2001-09-24 89

GameSilent Hill

1999-01-31 86

GameP.T.

2014-08-12

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