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12 Things You Need To Know About The Medium - The Medium gameplay preview

https://www.youtube.com/watch?v=xTcuAJe-MTw

Eurogamer UCciKycgzURdymx-GRSY2_dA

The Medium is a psychological horror game coming to PC and Xbox Series X and S at the end of January 2021, and we got a sneak peek at the game recently thanks to developer Bloober Team, who also chatted about the time spent in development of the game over lockdown. From Troy Baker to dual composers and avoiding motion sickness, here are 12 facts you didn't know about The Medium, as well as some brand new PC gameplay. #TheMedium #Eurogamer

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Captions

00:00:04.799the medium is a psychological horror

00:00:07.120game coming to pc and xbox series x

00:00:09.840and s at the end of january 2021.

00:00:13.200it's being developed by bloober team the

00:00:15.280same extremely talented studio behind

00:00:17.520layers of fear

00:00:18.480and blair witch playing as the titular

00:00:21.119medium

00:00:21.760marianne you're able to live

00:00:23.800simultaneously in two worlds

00:00:26.000the so-called normal realm and the

00:00:28.160spirit one

00:00:29.119not a huge amount is known about the

00:00:30.720story except that marianne has traveled

00:00:32.800to an abandoned hotel

00:00:34.480that was once the site of something

00:00:36.800terrible that happened

00:00:38.320and so you're looking for answers of one

00:00:40.399sort or another

00:00:41.680we recently had the chance to be shown

00:00:43.840three short segments of the game by

00:00:45.920blooper team over discord

00:00:47.760and ask them some questions about the

00:00:49.840game so get ready to get spooked

00:00:52.559here are 12 facts you absolutely need to

00:00:55.280know

00:00:55.920about the medium

00:00:59.039in the first clip of the game were shown

00:01:00.960marianne visits the niwa hotel

00:01:03.120looking for a man named thomas but runs

00:01:06.320into a spirit named sadness

00:01:08.560instead who helps her look for him

00:01:13.280marianne can use her psychic abilities

00:01:15.680to sense connections and gain

00:01:17.680insight into the spirit realm in

00:01:19.680everyday objects

00:01:21.280as she does here

00:01:30.479so it's true the neva massacre

00:01:35.680i need to find this thomas guy and get

00:01:37.360the hell out of here

00:01:40.479the first thing blooper team taught us

00:01:42.159about the hotel itself

00:01:43.600is that the building is based on a real

00:01:45.759hotel in the heart of krakow

00:01:47.920where the studio visited took photos and

00:01:50.479sketched plans for reference

00:01:52.399the krakovia hotel as it's called in

00:01:54.479real life is a pretty striking piece of

00:01:56.880brutalist architecture

00:01:58.399a communist monument in the heart of

00:02:00.399krakow as the team called it

00:02:02.159and you can see from photos of the hotel

00:02:04.240online that blooper stayed

00:02:05.759very close to its original design in the

00:02:08.160foyer area

00:02:12.000you might have also noticed that the

00:02:13.440medium uses fixed camera angle

00:02:15.280perspectives

00:02:16.319just like old resident evil and silent

00:02:18.720hill games

00:02:19.760the developers say that the game is a

00:02:21.520very cinematic experience

00:02:23.440and the fixed camera angles help you

00:02:25.680focus on both worlds

00:02:27.280at the same time they also told us that

00:02:29.520in early prototypes for the game

00:02:31.200the camera was more like your standard

00:02:33.040third person player control camera

00:02:35.280but they find that trying to track that

00:02:37.760in both worlds at the same time

00:02:39.760quickly gave players motion sickness i

00:02:42.160mean rotating two worlds

00:02:43.920does sound like a bit too much for most

00:02:46.080people and in fact the developers say

00:02:48.319that they still feel

00:02:49.360a little bit ill thinking about it now

00:02:55.680easy marianne it's just a good

00:02:58.800old-fashioned

00:02:59.680haunted hotel calm your ass down and

00:03:02.800answer the bell in the final version of

00:03:04.879the game you're controlling marianne

00:03:06.680simultaneously in both worlds

00:03:08.640so that's one controller two avatars and

00:03:11.360the cameras will be taken care of by the

00:03:13.280game itself

00:03:14.400you'll end up seeing both vertical and

00:03:16.319horizontal split screens

00:03:18.000as the game progresses too

00:03:44.959you startled me i did didn't i

00:03:48.319you look real scared

00:03:51.760i'm sadness about a third of the medium

00:03:55.120is played in dual reality

00:03:57.040where you can see marianne exist in both

00:03:59.200the human and spirit realms

00:04:00.879at the same time navigating these two

00:04:03.120realms simultaneously

00:04:04.480makes up the basic gameplay of the

00:04:06.159medium as marianne solves environmental

00:04:08.480puzzles to eliminate physical obstacles

00:04:10.720between her and her objectives and uses

00:04:13.519elements of each world

00:04:14.720to her advantage all the puzzles and

00:04:17.280even the monster encounters flow between

00:04:19.840the two worlds

00:04:21.040that duality extends to the music too

00:04:24.080the game is actually co-composed by

00:04:26.639blubber team's arcadius rokowski

00:04:28.960and akira yamaoka the legendary mind

00:04:32.000behind the music

00:04:32.960of silent hill while rokowski handles

00:04:35.680the soundtrack for the normal realm

00:04:37.759yamauka composes the music for the

00:04:40.000spirit realm

00:04:40.960making the soundscapes of each unique

00:04:44.080and very distinct from one another

00:04:47.280you wouldn't believe how boring it gets

00:04:49.840sometimes

00:04:50.880i can imagine

00:04:53.919this place must have been oh yes

00:04:58.400it's so busy on that note everything

00:05:01.759marianne says and does in one world

00:05:04.240is murdered in the other world so as a

00:05:06.880result

00:05:07.520she might look a bit strange to an

00:05:09.759outside observer

00:05:10.960the fundamental theme of the game says

00:05:13.199blooper team

00:05:14.160is dualism and seeing things from

00:05:16.800different perspectives

00:05:18.320there are no simple universal truths

00:05:20.720essentially

00:05:21.520so if she's talking to a spirit like

00:05:23.680sadness here

00:05:24.560in the real world it'll just look like

00:05:26.320she's talking to thin air

00:05:27.840which we imagine might be a problem for

00:05:30.479marianne

00:05:31.199the blooper team says that it's an

00:05:32.880important topic the studio wanted to

00:05:34.960address

00:05:35.520and cover especially in our current

00:05:37.759climate when things are

00:05:39.360constantly branded as fake news or a

00:05:41.680cropped picture can go viral

00:05:43.680even though it shows an incomplete truth

00:05:46.479i can take care of myself

00:05:48.880hey i was wondering have you seen

00:05:52.000marianne yes

00:05:56.080would you play with me to overcome

00:05:58.160certain obstacles

00:05:59.280you'll need to have an out-of-body

00:06:01.360experience these are when you sever the

00:06:03.440link between your body and soul

00:06:05.280and can control your body in the spirit

00:06:07.520world independent of its limitations in

00:06:10.000the normal realm

00:06:11.280you are vulnerable when you have an

00:06:12.960out-of-body experience however

00:06:14.720and you can't keep it up for too long as

00:06:17.360marianne will slowly disappear into

00:06:19.759nothing as it happens

00:06:21.120letting you know roughly how much time

00:06:23.120you have left luckily your spirit

00:06:25.199doesn't have to run back to the exact

00:06:27.039spot it left your body

00:06:28.560and you can reconnect at any time once

00:06:30.880your objective

00:06:31.840is complete an out-of-body experience

00:06:35.520it's like taking a plunge into

00:06:37.199nothingness

00:06:39.199stay under for too long and it just

00:06:42.319pulls you in marianne slowly

00:06:45.199disappearing as her spirit fades

00:06:47.199isn't just an aesthetic choice it's an

00:06:49.840example of how the game foregoes

00:06:51.840any hud elements at all and instead

00:06:54.160shows you everything you need

00:06:55.680in an organic way so when marianne

00:06:58.240collects

00:06:58.720mana for her spirit blast in the spirit

00:07:00.800well which will create

00:07:02.080energy in the normal world her hand

00:07:04.400glows to let you know there's a charge

00:07:06.479there

00:07:06.960it's a pretty elegant way of doing

00:07:08.560things and it makes sense given the

00:07:10.880screen is already split into two

00:07:12.800you wouldn't want it cluttered up with a

00:07:14.560busy hud design

00:07:34.319we then skipped forward to another

00:07:36.080segment in the game where marianne has

00:07:37.919passed through a mirror and is now

00:07:39.840stuck within the spirit realm the reason

00:07:42.000that happened is that your inventory is

00:07:44.000also connected to the worlds but it

00:07:46.240doesn't flow from one into another

00:07:48.319so what you carry in one world may not

00:07:50.960pass through

00:07:51.759to the other side being in each world

00:07:54.240will have its pros and cons

00:07:56.160in the spirit world you're able to use

00:07:57.919marianne's abilities like spirit blast

00:08:00.000and spirit shield

00:08:01.199but in the normal world you can only use

00:08:03.440your medium senses

00:08:04.639to track something or hear voices from

00:08:07.280the past

00:08:08.560here she finds a tormented spirit named

00:08:10.879bernard who she wants to put to rest

00:08:13.599but in order to do that a medium needs

00:08:16.319the spirit's name

00:08:17.520though in this case it isn't enough as

00:08:20.240bernard is also missing

00:08:22.479his face trapped there just like i was

00:08:26.160i knew his name but somehow that wasn't

00:08:28.560enough to send him away

00:08:30.720it was like a part of him was missing

00:08:33.680getting a closer look at the spirit

00:08:35.360world here

00:08:36.320it is beautifully terrifying the

00:08:39.039landscapes of the spirit world were

00:08:40.800mostly inspired

00:08:42.000by one artist zajitslav

00:08:45.040bekzynski apologies for the terrible

00:08:47.760pronunciation to our polish friends

00:08:49.920this came about initially because the

00:08:52.000team didn't want the spirit world to

00:08:54.080reflect any one religion

00:08:56.080so they turned to in their words their

00:08:58.640art religion

00:08:59.680this very famous surrealist dystopian

00:09:02.560polish artist

00:09:03.440for inspiration in fact when legendary

00:09:06.320composer akira yamaoka

00:09:08.000came to visit the studio they took him

00:09:10.160to a bikshinsky exhibit

00:09:11.600and he was apparently blown away saying

00:09:14.640okay guys now i understand you on

00:09:17.839bekzinski

00:09:18.800mexican director guillermo del toro said

00:09:21.600in the medieval tradition

00:09:23.040bakzinski seems to believe art to be a

00:09:25.360forewarning about the fragility of the

00:09:27.360flesh

00:09:28.080whatever pleasures we know are doomed to

00:09:30.240perish thus his paintings manage to

00:09:32.720evoke at once the process of decay

00:09:34.959and the ongoing struggle for life they

00:09:37.200hold within them a secret poetry

00:09:39.440stained with blood and rust bekzinski

00:09:42.560himself was deeply inspired by music

00:09:44.959and liked his work which did focus on

00:09:47.360death and decay and ultimately yes the

00:09:49.440struggle for

00:09:50.080life to remain ambiguous in its meaning

00:09:52.959he also had a fascinating but ultimately

00:09:55.519tragic life

00:09:56.640blooper team being a polish studio

00:09:59.040naturally wanted to put a spotlight on

00:10:01.040polish art

00:10:02.160and architecture in this game

00:10:06.640watching marianne explore the spirit

00:10:08.480world i was reminded

00:10:10.000a little bit of resident evil's claire

00:10:12.320redfield

00:10:13.200and given the blooper team have called

00:10:15.040the medium a love letter of sorts to

00:10:16.959classic 90s horror games

00:10:18.800this might not entirely be a mistake one

00:10:21.680thing the two do have in common at least

00:10:23.680in connection to their excellent taste

00:10:25.360in leather jackets is that they both use

00:10:27.440a bike

00:10:28.000that's how marianne arrives at the niwa

00:10:30.079hotel according to the developers

00:10:36.560huh it kind of looks like the one i use

00:10:39.680to get through the mirror

00:10:42.240feels like it too

00:10:54.720it's in this section of gameplay that

00:10:56.399were first introduced to the mall

00:10:58.480a genderless spirit according to the

00:11:00.079bloober team that is a manifestation of

00:11:02.240negative emotions

00:11:03.360that hunts marianne similar to other

00:11:05.760horror games with an unkillable enemy

00:11:07.920you can only run and hide when the maw

00:11:09.839is around there is no fighting it head

00:11:12.240on

00:11:12.880that said if they grab you and if you

00:11:15.040have a charge of it handy

00:11:16.480you can use spirit blast to get away

00:11:19.839interestingly the mall can travel

00:11:21.680between worlds and they work differently

00:11:23.920in the two worlds too

00:11:25.360in the real world you can't see them so

00:11:27.680you can use your medium sense to try

00:11:29.519and get a sense of where they are it

00:11:32.000actually feels much scarier and more

00:11:33.680oppressive in the real world

00:11:35.040where you can't really see them only

00:11:37.360hear their taunts

00:11:38.640and the team referenced alien as a sort

00:11:40.720of inspiration here

00:11:42.000kind of like an alien one when it's much

00:11:44.240scarier

00:11:45.040whenever you can't see the monster now

00:11:48.240if the moss sounds familiar

00:11:50.079they should they're being voiced by troy

00:11:52.720baker

00:11:53.360the developers say he really wanted to

00:11:55.279be a part of the project because of the

00:11:57.040opportunity the monster gave him to do

00:11:59.200something a little different

00:12:00.560he's played plenty of heroes and

00:12:02.560villains before of course

00:12:04.000but he also apparently does monsters

00:12:06.480very well

00:12:07.360the blubber teams say they were blown

00:12:09.200away by his performance

00:12:10.880they all had goosebumps by the end of

00:12:12.959his very first

00:12:13.920session he was perfect they said and

00:12:16.560even when they had recorded and sent his

00:12:18.320takes to the audio team

00:12:19.680they said it's impossible he's pitching

00:12:22.160his voice

00:12:22.880but nope he was just producing all these

00:12:24.959terrifying sounds with his vocal cords

00:12:27.600apparently after a few intense sessions

00:12:29.839with troy in the recording booth

00:12:31.440some team members even find it a bit

00:12:33.519scary then going home

00:12:34.959and wandering around an empty house

00:12:40.399in a third and final sequence we were

00:12:42.480shown of the medium

00:12:43.440marianne was outdoors and trying to

00:12:45.600avoid the monster

00:12:46.800you can kind of see them in certain

00:12:48.399situations because the mall

00:12:50.000like a lot of spectral entities affects

00:12:52.320electric lines and lights

00:12:54.240in the normal world marianne does have a

00:12:56.560slight advantage over them all

00:12:58.160because they're blind they can hear

00:13:00.880exceptionally well however which is why

00:13:02.800marianne needs to crouch and hold her

00:13:04.880breath

00:13:05.360as she sneaks around and why she'll need

00:13:07.600to avoid startling birds or knocking

00:13:09.600anything

00:13:10.079over as she tries to escape the mole was

00:13:12.720a little bit inspired by pyramid head or

00:13:15.040nemesis apparently but the main

00:13:16.800difference is the maw has an agenda

00:13:19.120and has a voice they have things to say

00:13:22.160and what they say might change your

00:13:24.800perspective

00:13:31.200when asked if the mall was the game's

00:13:33.040one and only enemy

00:13:34.399the team were a little bit coy they're

00:13:36.880our main antagonist here

00:13:38.800maybe they said it's not so easy with

00:13:41.440our story

00:13:42.399there are other entities they say but

00:13:44.480the world of the game

00:13:45.519is bigger than people may think they

00:13:47.839don't want to spoil anything but it

00:13:49.760sounds like at this stage pretty much

00:13:51.920everything in the game is a potential

00:13:53.839spoiler

00:13:54.639but they can say that the medium isn't

00:13:57.600just about marianne and the monster

00:13:59.920this is interesting when coupled with

00:14:02.000the fact that the game is about

00:14:03.519perspective

00:14:04.399because sometimes you need more than one

00:14:06.880person to get perspective on events or

00:14:08.720tragedies

00:14:09.600so does that mean that there will be

00:14:11.040perspectives that will contradict or

00:14:12.880challenge marianne's

00:14:14.320the teams say maybe but marianne's

00:14:16.880perspective

00:14:17.519is unique in the cheese and medium

00:14:19.839seeing the spirit world

00:14:21.279they describe the spirit world as a bit

00:14:23.360like a junkyard for our world

00:14:25.760everything we cast aside in ourselves

00:14:28.079ends up there

00:14:29.040lost souls also marianne can step into a

00:14:32.000normal room and she will see that room

00:14:34.240but she'll also see

00:14:35.440something more maybe symbols maybe

00:14:37.920specters

00:14:38.800clues to piece together what happened in

00:14:40.959the real world

00:14:41.839with that perspective she can make the

00:14:44.160surrealist landscape of the spirit world

00:14:46.800make sense yeah

00:14:50.880that thing almost got me almost a year

00:14:52.880of the medium's development time was

00:14:54.639navigated

00:14:55.440during lockdown the most difficult part

00:14:57.920of that

00:14:58.560says the team was creating cutscenes and

00:15:00.959recording motion capture

00:15:02.480remotely some of the development team

00:15:04.639had to step in and record live

00:15:06.399action versions of the cutscenes for

00:15:08.480reference that meant that every time

00:15:10.560they were showing the game internally

00:15:12.160for almost a year

00:15:13.440they had these self-filmed videos in

00:15:15.680there too as a reference point for the

00:15:17.760story

00:15:18.480several beardy guys were given the job

00:15:20.639of playing marianne

00:15:21.760or the little girl sadness it was very

00:15:24.079helpful for lockdown apparently but then

00:15:26.399they send it to the mocap actors saying

00:15:28.480please do this but with acting no

00:15:31.920don't tell them it seems like all that

00:15:34.079didn't slow the team down too much at

00:15:36.079all

00:15:36.480although the three clips we were shown

00:15:38.079were exceptionally short

00:15:39.519and we still don't know much about the

00:15:41.199medium story given that the team

00:15:42.959want to leave as much as possible up to

00:15:45.199players to discover for themselves

00:15:47.279it's going to be interesting to see how

00:15:49.199the dual reality gameplay is utilized in

00:15:51.920fleshing out

00:15:52.800marianne's story it may be a bit of a

00:15:55.120slow burn at first

00:15:56.480but that sounds like the perfect pace

00:15:58.959for fans of old school horror

00:16:00.959like resident evil and silent hill if

00:16:03.759that sounds like something you'd be into

00:16:05.519then stay tuned to the channel for more

00:16:07.600on the medium closer to launch

00:16:09.279because psychological horror games are

00:16:11.360most definitely up our street

00:16:13.759until then we have plenty more videos to

00:16:15.920keep you entertained so click on one of

00:16:17.839these

00:16:18.320right now if you're interested in

00:16:19.680checking some out and

00:16:21.360we will see you next time bye

GameThe Medium

2021-01-28 74

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