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How Baba Is You Works

https://www.youtube.com/watch?v=7zLwa4bztWs

Game Maker's Toolkit UCqJ-Xo29CKyLTjn6z2XwYAw

Every year, I celebrate one game that went above and beyond in terms of innovation, invention, and imagination. From Her Story to Snake Pass to Return of the Obra Dinn, these games have stunned us with their unique ideas and excellent execution. This year, the award goes to...

Support Game Maker's Toolkit on Patreon -
Captions

00:00:01.270[Music]

00:00:03.620every December I use my last video of

00:00:06.810the year to celebrate the most

00:00:08.400innovative and inventive game I played

00:00:10.860in the last 12 months in previous years

00:00:13.740I've looked at the YouTube detective

00:00:15.660drama her story the uncanny chatbot game

00:00:18.720event zero the serpent simulator snake

00:00:21.750bass and a time-traveling murder mystery

00:00:24.210return of leo burden these games have

00:00:26.880done things I've never seen before and

00:00:28.890our impressive info fair idea and their

00:00:31.590execution they might not be the very

00:00:33.809best games of their respective years but

00:00:36.030when it comes to fresh concepts done

00:00:37.980well these are the games I would

00:00:39.870recommend I certainly had a lot of

00:00:42.300choices to pick from for 2019 like the

00:00:45.030combat free role-playing game disco

00:00:47.370Elysium the hilarious Hong comeup

00:00:49.620untitled goose game the sci-fi

00:00:51.649archeology game outer wilds and the

00:00:54.449other sci-fi archaeology game heaven's

00:00:56.879volt but this year nothing quite beat

00:01:00.120the mind-melting puzzle game Babur

00:01:02.760is you now from first glance this game

00:01:07.860looks pretty simple you hop around a

00:01:10.080grid and push blocks making it part of a

00:01:12.570sub-genre of block shoving puzzlers all

00:01:15.000inspired by their Japanese game soccer

00:01:17.400ban here's where things start getting

00:01:19.950strange though in each level the rules

00:01:22.439of the game are written on screen as

00:01:24.360simple sentences like Baba is you which

00:01:27.420means you control this funny white

00:01:29.070critter called Baba or wall is stopped

00:01:32.040which means you can't walk through walls

00:01:33.990Rock is push means you can shove rocks

00:01:36.810around and flag is win means touching

00:01:39.659the flag will finish the level and then

00:01:42.570here's the kicker

00:01:43.799those rules are themselves blocks that

00:01:46.770can be pushed around allowing you to

00:01:48.780break the logic that dictates the level

00:01:50.790at hand and create entirely new gameplay

00:01:53.040by rewriting the rules remove the word

00:01:55.829stop from Wallace stop for example and

00:01:58.590now you can waltz straight past balls

00:02:00.420change flag is win - rock is win and now

00:02:04.560the rock

00:02:05.320comes your goal or push rock into this

00:02:07.720sentence and you switch the main

00:02:09.280character of the game into a tiny brown

00:02:11.500boulder cheeky and thus begins a few

00:02:14.530hundred levels where the solution is

00:02:16.690never to simply reach the goal but to

00:02:18.970rewrite the rules of the universe until

00:02:21.580you're in a world where the goal is now

00:02:23.830reachable it is infinitely intelligent

00:02:26.200and endlessly surprising it's tough but

00:02:29.110far from impossible and practically

00:02:30.970every level is a revelatory experience

00:02:33.160with a satisfying aha moment and if you

00:02:35.830haven't played it yet and now is your

00:02:37.510time to pause the video head to steam or

00:02:40.300the switch a shop and get the game I

00:02:42.670hope that you love it but when you're

00:02:45.010done remember to come back and we'll

00:02:46.930chat more about how the game builds its

00:02:48.910brain busting puzzles

00:02:51.610baba is you is the brainchild of Finnish

00:02:54.550indie developer avi takari

00:02:56.500he told me over email back in April that

00:02:59.050he was inspired to make the game as part

00:03:01.090of the 2017 Nordic game jam the jams

00:03:04.300theme was not there and the word not

00:03:07.240made him think of logic operators in

00:03:09.370programming languages combine that with

00:03:11.440a block pushing puzzle game like snake

00:03:13.720bird or Steven sausage roll and this

00:03:16.240resulted in a mental image of a block of

00:03:18.459ice not melting in hot lava due to the

00:03:21.400statement ice is not melt the scrappy

00:03:24.750prototypical bhava is you ended up

00:03:27.070winning that game jam and the reaction

00:03:29.230was so positive that Akari decided to

00:03:31.390take his underbaked jam game and turn it

00:03:33.850into a full fat release two years later

00:03:36.280and the designer had about 219 ultra

00:03:39.340clever levels for players to work

00:03:40.930through so how exactly is one of these

00:03:44.230babba is you levels made to start takari

00:03:48.130tries to think of an interesting

00:03:49.720interaction or setup that could come out

00:03:52.780of the game's encyclopedia of words and

00:03:55.270rules pull for example could lead to a

00:03:57.880level where Kiki needs to drag a key

00:04:00.010across a lake a teleporter doesn't just

00:04:02.799have to move objects but could also be

00:04:04.930used to move around the rules themselves

00:04:06.850and the word has could lend itself to a

00:04:09.970level where you drop a box every time

00:04:12.010Kiki dies but that box immediately turns

00:04:14.709back into Kiki bonkers speaking at the

00:04:17.769game lab conference in Barcelona this

00:04:19.720summer Tacori said so when I got this

00:04:22.270idea of hey that would be cool to see in

00:04:24.310a level I tried to figure out what kind

00:04:27.250of a level do I have to build so that

00:04:29.050when the player is playing the level

00:04:31.030they have to use that interaction and

00:04:33.760that's where we get to the fascinating

00:04:35.770contradiction at the heart of babba is

00:04:37.570you because while this is a game that

00:04:39.490offers a seemingly infinite world of

00:04:41.590possibilities its puzzles are largely

00:04:43.840defined by what you can't do

00:04:46.000because while making an open-ended

00:04:48.760puzzle game sounds great it's open to

00:04:51.190easy answers like Scribblenauts where

00:04:53.620half the levels can be finished by

00:04:55.330writing in the word jetpack so the

00:04:57.940designers job is to actually lock you in

00:05:00.280and force restrictions on you and in

00:05:02.860babba is you that's achieved by the

00:05:04.720words

00:05:05.409that are and aren't on screen the way

00:05:07.539some sentences are pushed against walls

00:05:09.339or locked behind fences and the

00:05:11.009claustrophobic grid that constricts your

00:05:13.029movements with these restrictions in

00:05:15.309place the designer can lock off easy

00:05:17.529answers and force you to find the clever

00:05:20.050trick at the heart of the puzzle takari

00:05:22.419calls this process reverse engineering

00:05:24.580of essentially starting with the

00:05:26.559solution and then working backwards to

00:05:28.779throw up restrictions and make a puzzle

00:05:31.059that supports it as an example take the

00:05:33.849level Babur doesn't respond in this

00:05:36.669level we play as Kiki and the solution

00:05:39.309is to use two belts to redirect a moving

00:05:42.099Babur so how does the designer force

00:05:44.800this interaction well let's start by

00:05:47.409putting a wall and a lock door between

00:05:49.539Kiki and the flag if we put a rule here

00:05:53.169like door is shut and open we can push

00:05:56.409the word shut over and then go over to

00:05:58.899the flag

00:06:02.900but if we put a reed here and make it so

00:06:06.690that creating the first sentence

00:06:08.150simultaneously makes the rule read is

00:06:10.680defeat we suddenly put Kiki in a pickle

00:06:13.850opening the door also denies access to

00:06:17.460that door hmm quite the catch

00:06:20.190so the player will hopefully realize

00:06:22.590they need to have Kiki be stood in this

00:06:24.780exact spot when the rule is triggered

00:06:27.180and they just need to figure out how to

00:06:29.250move the sentence from a far answer

00:06:32.190babba is move now the level would be way

00:06:35.190too easy if we could just put Babur here

00:06:37.470make babba

00:06:38.430is move and then walk to the right spot

00:06:40.650and wait for Babur to walk into the

00:06:42.540words so some restrictions are added

00:06:45.990this single hedge block means babba only

00:06:49.020has a tiny run up and having moved be in

00:06:51.720the corner makes it impossible to well

00:06:54.120move so the sentence babba

00:06:55.860is move has to be made on the furthest

00:06:58.290left edge of the screen these two things

00:07:00.900combined to make it impossible to make

00:07:02.910Babur is move and then walk to that

00:07:05.250all-important spot because Babur will

00:07:07.080have already made the read deadly by the

00:07:09.240time you get there and thus you must use

00:07:12.210these belts to create a much longer path

00:07:14.580for babba to take chu chu rocket style

00:07:16.860which will give you enough time to walk

00:07:18.780across the level before he triggers the

00:07:20.970sentence change then it's just a case of

00:07:23.130sprinkling on some pretty decoration and

00:07:25.440putting in some other bits to restrict

00:07:27.270your movement or stop unintended

00:07:29.220solutions though many of those are left

00:07:31.800in by the designer provided they don't

00:07:33.630make the real solution trivial

00:07:35.930[Music]

00:07:38.500so as you can see the solution to the

00:07:41.170puzzle is actually pretty simple but by

00:07:43.420obfuscating the answer behind a sequence

00:07:45.610of problems it creates this interesting

00:07:47.650phenomenon where takari is working

00:07:49.690backwards from the solution locking up

00:07:51.640doors behind him as he gets to the

00:07:53.230starting conditions for the puzzle and

00:07:54.700the player then moves in the opposite

00:07:56.830direction opening each door in turn

00:07:59.050until they get to the solution and by

00:08:01.600setting the stage up in this way the

00:08:03.790player is actually somewhat lured

00:08:05.530towards the solution each level contains

00:08:08.290a number of tiny problems that render

00:08:10.420something impossible forcing the player

00:08:12.250to find a different more creative way to

00:08:14.350overcome the problem

00:08:15.820these stumbling blocks then stack

00:08:17.770together creating a pathway to the level

00:08:20.590solution here's how that looks in a

00:08:22.780favorite stage of mine tiny pond in this

00:08:25.660level the word Wynn needs to be released

00:08:28.330from a pond the water is tagged as shut

00:08:31.360and Babur is tagged as open which means

00:08:34.270you can walk into the water to unlock it

00:08:36.219and gain access

00:08:37.120but this also destroys Babel so we're

00:08:40.300going to need to try something else

00:08:41.860we've got two other words key and flag

00:08:45.070so we could make key is open but there's

00:08:47.830no push verb meaning the key just sits

00:08:50.350there the only way to make a move is to

00:08:52.570write key is you but we run into the

00:08:54.790same problem you're destroyed as soon as

00:08:57.040you touch the water

00:08:58.770by now you should hopefully be thinking

00:09:01.360okay maybe I can be both keyed and Babur

00:09:04.870at the same time because when one dies I

00:09:07.450can still control the other one but

00:09:09.580sadly there aren't enough words to make

00:09:11.650that sentence work however the sequence

00:09:14.260of logical leaps have got you this far

00:09:16.150and there's only one possible way

00:09:17.770forward now if you make flag is key

00:09:20.470you've got two keys and now if you have

00:09:23.050key is you you can control both

00:09:25.320sacrifice one to open a hole in the

00:09:27.700water and use the remaining key to

00:09:29.830finish the stage

00:09:33.459it's really clever the setup for this

00:09:36.939stage walked us right into the central

00:09:39.189problem of the level we need to be open

00:09:41.410but we also don't want to disappear when

00:09:43.749we use ourselves and so we're in the

00:09:45.910perfect spot to try and figure out the

00:09:47.829actual solution and go aha when we get

00:09:50.949there if this was the first level that

00:09:54.040you played in the game you would be I

00:09:56.199think completely stumped but luckily

00:09:58.509playing babba

00:09:59.619is you means constantly adding to an

00:10:01.540ever expanding knowledge base that grows

00:10:03.579with every stage you play so tiny pond

00:10:06.699builds on the level jelly throne where

00:10:09.309you control two characters at once and

00:10:11.649tiny pond solution reappears in the

00:10:14.470stage unreachable shores where you

00:10:16.749sacrifice one key key so the survivor

00:10:19.059can move forward but this sort of

00:10:21.279learning starts from the very beginning

00:10:23.079of the game

00:10:23.709Babur is you is a pretty complicated

00:10:25.809puzzler after all and there's not a

00:10:27.639single tutorial in sight instead the

00:10:30.279game's first crop of puzzles all subtly

00:10:33.279and silently tell you how the game works

00:10:35.649through their solutions

00:10:37.240so in level 1 we're stuck inside a tiny

00:10:39.939box there's only one way to get out and

00:10:42.100that's to break the sentence wall is

00:10:44.110stop and make the wall no longer a solid

00:10:46.600object then we can make the sentence

00:10:49.059flag is win to finish the level that's

00:10:51.670breaking and making sentences the two

00:10:54.279most fundamental concepts of the game

00:10:56.319level two is the exact same stage as

00:10:58.839before but now everything is wrong you

00:11:01.660play as a wall the walls are made from

00:11:04.059flags and babba is nowhere to be found

00:11:05.889this teaches players that nothing in the

00:11:08.559game has an intrinsic value it's only

00:11:11.049given purpose when part of a rule the

00:11:13.689game keeps this up throughout its first

00:11:15.790few stages with solutions that clue us

00:11:18.040into some fundamental concept we'll

00:11:19.990definitely need to know later here lava

00:11:22.540is push overrides the rule lava is hot

00:11:25.509in this puzzle we learn that we can

00:11:27.970create two sentences from the same is

00:11:29.860block by creating them in a cross and

00:11:32.350the game will continue to teach new

00:11:34.509concepts and ideas throughout the

00:11:36.579adventure every time a new concept is

00:11:39.100introduced like the operator and/or the

00:11:41.709words open and shut

00:11:43.269we're treated to introductory puzzles

00:11:45.279that make these new mechanics

00:11:46.990crystal clear I asked Akari how he went

00:11:49.690about making these introductory stages

00:11:51.790and he said if I exhaustively go through

00:11:54.220all the meaningful interactions between

00:11:55.959elements eventually I get levels where

00:11:58.240the trick is mostly just the basic

00:12:00.310functionality of a specific element in

00:12:02.560itself that can then be put at the

00:12:04.720beginning of the world to act as a

00:12:06.640tutorial for the stages to come while

00:12:10.089Baba is you is full of puzzles that will

00:12:12.520make you feel stumped when you first

00:12:14.050play them and make you feel smart when

00:12:16.060you solve them take carries real goal is

00:12:18.459to create moments of surprise and

00:12:20.470laughter I was confining myself to the

00:12:32.260stupid little area and I didn't need to

00:12:34.810that's certainly one way to do it by

00:12:37.690playing with your expectations for how

00:12:39.670things work in this level for example

00:12:41.860most players will assume that they need

00:12:43.930to unlock the door but actually they

00:12:46.240need to unlock the wall there are also

00:12:48.820just bonkers rules that go way beyond

00:12:51.279the basic set up empty allows you to

00:12:54.010control or fill the empty space in each

00:12:56.320stage make lets you create a trail of

00:12:58.930objects when you move more lets you

00:13:01.240duplicate keys until they fill every

00:13:03.160spot in the space and just like the

00:13:05.350original idea for the game not allows

00:13:08.020you to flip rules on their head plus in

00:13:11.020an attempt to make sure every single

00:13:12.790interaction is explored a similar design

00:13:15.310philosophy as one used by braid

00:13:17.079developer Jonathan Blow takari has text

00:13:20.110via word allowing you to manipulate the

00:13:22.089rules with other rules and by the time

00:13:24.430level is introduced you're not only

00:13:26.680moving the entire screen around but

00:13:28.570breaking out of the stage and bouncing

00:13:30.790around the map screen in a mind-melting

00:13:32.470meta exploration of the game's

00:13:34.270fundamental logic there were more ideas

00:13:37.149that didn't make the cut of course

00:13:38.470takari told me that stick

00:13:40.149which will make objects clump together

00:13:41.470was removed because it created nightmare

00:13:43.930programming problems and safe which

00:13:46.480would render an object invulnerable was

00:13:48.520left on the cutting room floor because

00:13:50.260it was hazy and uninteresting not

00:13:52.870everything that made it into the game

00:13:54.399was a complete winner if you ask me a

00:13:56.470stage where you trap key key

00:13:58.240under words and then push them away from

00:14:00.189the corner is awkward and confusing and

00:14:02.470the word swap is like tele but not as

00:14:05.319cool with 200 odd stages though there's

00:14:08.230always going to be a few that don't

00:14:09.670click for everyone but take re points to

00:14:12.369an army of play testers who gave

00:14:14.079feedback on stages and discovered

00:14:16.059alternative solutions I'm extremely

00:14:17.829thankful for how much testers have done

00:14:20.110for the game he says that group of

00:14:21.819testers it turns out is a who's who of

00:14:23.920puzzle game Wizards and includes the

00:14:26.019designers behind ending a good snowman

00:14:28.689is hard to build pipe push Paradise star

00:14:31.660seed pilgrim minute and the witness baba

00:14:37.660is you is a surprising silly and

00:14:40.379mind-bogglingly complex game and it had

00:14:43.059every chance of becoming too difficult

00:14:45.160to grasp too esoteric to understand or

00:14:47.829to freeform to actually produce good

00:14:49.929puzzles the RV takari has proven himself

00:14:52.329as a master of puzzle design he

00:14:54.699introduces the loopy logic of Baba is

00:14:56.860you slowly and subtly so everyone can

00:14:59.649understand it with his reverse

00:15:01.449engineering process he buries a clever

00:15:03.699trick under layers of problems but the

00:15:06.160never red herrings or pointless busy

00:15:08.049work they're about leading the player to

00:15:09.910the catch at the center of the puzzle

00:15:11.709and he's more interested in surprises

00:15:13.869and silliness than rock-hard challenge

00:15:15.999making for a game that will make you

00:15:17.439laugh more than it will make you

00:15:19.360frustrated it's simply a really great

00:15:21.850puzzle game built on a fresh concept

00:15:23.799that was executed perfectly a no-brainer

00:15:26.529for this year's final video

00:15:29.360[Music]

00:15:30.670hey thank you so much for watching I

00:15:33.589just want to take a moment to say thank

00:15:34.790you for all of your support in 2019 I'm

00:15:37.550really proud of the stuff I made and

00:15:39.500your support has meant the world I've

00:15:42.170already got so many ideas lined up for

00:15:44.3002020 but it's time for a quick break so

00:15:47.089I hope you'll have an amazing Christmas

00:15:48.950and I'll see you in the new year

GameBaba Is You

2019-03-13 86

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